My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Tesla Elite Barbarians
The Log
Ice Spirit Goblin Gang Firecracker Elite Barbarians Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Elite Barbarians Hog Rider
Fireball
Goblin Gang Firecracker Tesla Elite Barbarians Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Firecracker Earthquake Tesla Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Elite Barbarians
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Ice Spirit Goblin Gang Elite Barbarians Earthquake
Tesla
Elite Barbarians
Ice Spirit Firecracker Hog Rider The Log
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Ice Spirit Goblin Gang Firecracker Earthquake The Log Elite Barbarians
The Log
Hog Rider Elite Barbarians Earthquake

Defense Synergies 4 12

Ice Spirit
Goblin Gang Firecracker Tesla Elite Barbarians Earthquake The Log
Goblin Gang
Ice Spirit Tesla Firecracker The Log
Firecracker
The Log Ice Spirit Goblin Gang Tesla Earthquake
Tesla
Goblin Gang The Log Ice Spirit Firecracker Earthquake
Elite Barbarians
Ice Spirit The Log
Earthquake
Ice Spirit Firecracker Tesla The Log
Hog Rider
The Log
Firecracker Tesla Ice Spirit Goblin Gang Elite Barbarians Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla The Log
Elite Barbarians Ice Spirit Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Elite Barbarians
Tesla Elite Barbarians Goblin Gang Firecracker
Firecracker Elite Barbarians Earthquake The Log
Goblin Gang The Log Firecracker Tesla Earthquake
Tesla Ice Spirit Goblin Gang Firecracker
Earthquake Tesla The Log
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit Firecracker Tesla
Goblin Gang Firecracker Tesla Earthquake The Log
Tesla Goblin Gang Firecracker
Tesla Ice Spirit Goblin Gang Elite Barbarians Earthquake The Log
Ice Spirit Goblin Gang Firecracker Tesla Earthquake The Log
Elite Barbarians Goblin Gang Tesla
Ice Spirit Goblin Gang Tesla Elite Barbarians The Log
Tesla Goblin Gang Firecracker Elite Barbarians
Ice Spirit Tesla Goblin Gang Firecracker Elite Barbarians The Log
Earthquake The Log Ice Spirit Firecracker Tesla
Tesla Elite Barbarians
Goblin Gang Firecracker Tesla Elite Barbarians Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Elite Barbarians
Goblin Gang Firecracker Tesla Elite Barbarians The Log
Goblin Gang Ice Spirit Elite Barbarians The Log
Goblin Gang Tesla Elite Barbarians The Log
Goblin Gang Tesla Elite Barbarians
Firecracker Ice Spirit Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians
Tesla Elite Barbarians
Ice Spirit Firecracker Elite Barbarians The Log
Goblin Gang Tesla
Tesla Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Elite Barbarians Ice Spirit Firecracker The Log
Firecracker Tesla Elite Barbarians Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Goblin Gang Elite Barbarians
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker Elite Barbarians The Log
Earthquake Firecracker
Earthquake Firecracker Elite Barbarians The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Elite Barbarians Firecracker
Ice Spirit Firecracker
Elite Barbarians
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker Earthquake
Firecracker Elite Barbarians
Ice Spirit Goblin Gang Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log

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