My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Elite Barbarians Electro Wizard
The Log
Ice Spirit Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Elite Barbarians Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Elite Barbarians
Ice Spirit Firecracker The Log
Mini P.E.K.K.A
Ice Spirit Goblin Gang Firecracker The Log Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 5 17

Ice Spirit
Goblin Gang Mini P.E.K.K.A Firecracker Elite Barbarians The Log Electro Wizard Inferno Dragon
Goblin Gang
Ice Spirit Firecracker Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Firecracker
The Log Ice Spirit Goblin Gang Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Electro Wizard Goblin Gang Firecracker Elite Barbarians
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Firecracker The Log Inferno Dragon
Inferno Dragon
Ice Spirit Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Ice Spirit Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Goblin Gang The Log Firecracker Electro Wizard
Electro Wizard Inferno Dragon Ice Spirit Goblin Gang Firecracker
The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Firecracker The Log
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Elite Barbarians The Log Electro Wizard
Ice Spirit Goblin Gang Firecracker Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Ice Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Ice Spirit Goblin Gang Firecracker Elite Barbarians The Log Electro Wizard
The Log Ice Spirit Firecracker Electro Wizard Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Ice Spirit Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Firecracker Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Elite Barbarians Electro Wizard
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Electro Wizard Ice Spirit Firecracker Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A
Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Elite Barbarians Electro Wizard Ice Spirit Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Firecracker Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Inferno Dragon
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Elite Barbarians Mini P.E.K.K.A
The Log
Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Ice Spirit Goblin Gang
Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Firecracker Elite Barbarians
Ice Spirit Goblin Gang Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard

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