My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Barbarian Barrel Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers Witch Little Prince
Zap
Goblin Gang Royal Giant Wall Breakers Witch Little Prince
Barbarian Barrel
Ice Spirit Goblin Gang Wall Breakers Witch Little Prince
The Log
Ice Spirit Goblin Gang Royal Giant Wall Breakers Witch Little Prince
Earthquake
Goblin Gang Witch
Arrows
Ice Spirit Goblin Gang Wall Breakers Witch Little Prince
Royal Delivery
Ice Spirit Goblin Gang Wall Breakers Witch Little Prince
Fireball
Goblin Gang Wall Breakers Witch Little Prince
Poison
Goblin Gang Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Wall Breakers Goblin Gang Little Prince Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Barbarian Barrel Wall Breakers Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Barbarian Barrel Wall Breakers Witch Mega Knight
Goblin Gang
Royal Giant
Royal Giant
Ice Spirit Barbarian Barrel Ice Spirit Goblin Gang Witch
Barbarian Barrel
Royal Giant Ice Spirit Wall Breakers Mega Knight
Wall Breakers
Ice Spirit Barbarian Barrel Mega Knight
Witch
Ice Spirit Royal Giant Mega Knight
Mega Knight
Ice Spirit Barbarian Barrel Wall Breakers Witch
Little Prince

Defense Synergies 1 9

Ice Spirit
Goblin Gang Barbarian Barrel Witch Mega Knight Little Prince
Goblin Gang
Ice Spirit Barbarian Barrel
Royal Giant
Barbarian Barrel
Ice Spirit Goblin Gang Witch Mega Knight Little Prince
Wall Breakers
Witch
Ice Spirit Barbarian Barrel Mega Knight
Mega Knight
Ice Spirit Barbarian Barrel Witch
Little Prince
Ice Spirit Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Ice Spirit Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight
Witch Goblin Gang Mega Knight
Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Mega Knight
Ice Spirit Goblin Gang Witch Little Prince
Barbarian Barrel Mega Knight
Witch Goblin Gang
Goblin Gang Ice Spirit Barbarian Barrel Mega Knight Little Prince
Goblin Gang Witch Barbarian Barrel Mega Knight
Goblin Gang Witch
Mega Knight Ice Spirit Goblin Gang Witch
Mega Knight Ice Spirit Goblin Gang Barbarian Barrel Witch
Goblin Gang Mega Knight
Ice Spirit Goblin Gang Mega Knight
Mega Knight Goblin Gang Witch
Ice Spirit Mega Knight Goblin Gang Barbarian Barrel Witch Little Prince
Barbarian Barrel Witch Ice Spirit Mega Knight Little Prince
Goblin Gang Mega Knight Barbarian Barrel Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Witch
Goblin Gang Barbarian Barrel Mega Knight
Goblin Gang Mega Knight Ice Spirit Witch
Goblin Gang Mega Knight Barbarian Barrel
Goblin Gang Witch Mega Knight
Ice Spirit Goblin Gang Witch
Goblin Gang Witch
Mega Knight
Mega Knight Ice Spirit Barbarian Barrel Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight
Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Ice Spirit Barbarian Barrel Little Prince
Mega Knight Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Ice Spirit Witch
Witch
Ice Spirit Barbarian Barrel
Goblin Gang
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel Mega Knight
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Witch Mega Knight Little Prince
Mega Knight
Barbarian Barrel
Ice Spirit Barbarian Barrel Witch Mega Knight Little Prince
Witch
Barbarian Barrel Witch
Witch Mega Knight
Barbarian Barrel
Witch Little Prince
Ice Spirit Witch
Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Goblin Gang Barbarian Barrel Witch
Witch
Barbarian Barrel
Goblin Gang Mega Knight
Mega Knight
Ice Spirit Goblin Gang Witch
Witch
Barbarian Barrel Witch Mega Knight Little Prince
Mega Knight

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