My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Goblin Gang Battle Ram Hog Rider Royal Hogs Wall Breakers
Zap
Goblin Gang Battle Ram Inferno Tower Royal Hogs Wall Breakers
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Inferno Tower Royal Hogs Wall Breakers
The Log
Ice Spirit Goblin Gang Battle Ram Hog Rider Royal Hogs Wall Breakers
Earthquake
Goblin Gang Hog Rider Inferno Tower Royal Hogs
Arrows
Ice Spirit Goblin Gang Royal Hogs Wall Breakers
Royal Delivery
Ice Spirit Goblin Gang Battle Ram Hog Rider Royal Hogs Wall Breakers
Fireball
Goblin Gang Battle Ram Hog Rider Inferno Tower Royal Hogs Wall Breakers
Poison
Goblin Gang Inferno Tower Royal Hogs
Lightning
Battle Ram Inferno Tower Goblinstein
Rocket
Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Goblin Gang Battle Ram Hog Rider Inferno Tower Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Goblin Gang Battle Ram

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Hog Rider Royal Hogs Wall Breakers
Goblin Gang
Hog Rider Battle Ram Royal Hogs
Battle Ram
Ice Spirit Goblin Gang Royal Hogs Wall Breakers
Hog Rider
Ice Spirit Goblin Gang
Inferno Tower
Royal Hogs
Ice Spirit Goblin Gang Battle Ram
Wall Breakers
Ice Spirit Battle Ram
Goblinstein

Defense Synergies 3 0

Ice Spirit
Goblin Gang Inferno Tower
Goblin Gang
Ice Spirit Inferno Tower
Battle Ram
Hog Rider
Inferno Tower
Ice Spirit Goblin Gang
Royal Hogs
Wall Breakers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Ice Spirit Goblin Gang
Goblin Gang Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang
Inferno Tower Ice Spirit Goblin Gang
Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Inferno Tower
Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Goblin Gang
Ice Spirit Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Goblin Gang Goblinstein
Goblin Gang Inferno Tower
Ice Spirit Goblin Gang
Ice Spirit
Inferno Tower
Goblin Gang
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Goblin Gang
Goblin Gang Ice Spirit Inferno Tower
Goblin Gang Inferno Tower
Inferno Tower Goblin Gang
Goblinstein Ice Spirit Goblin Gang
Goblin Gang Inferno Tower
Inferno Tower
Goblinstein Ice Spirit Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Ice Spirit Goblinstein
Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblinstein
Goblinstein Ice Spirit
Ice Spirit
Goblin Gang
Ice Spirit Goblinstein
Ice Spirit Goblinstein
Ice Spirit
Ice Spirit Goblin Gang Goblinstein
Goblin Gang
Ice Spirit Goblin Gang

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