My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Balloon
Zap
Goblins Firecracker Balloon Goblin Giant
Barbarian Barrel
Ice Spirit Goblins Firecracker
The Log
Ice Spirit Goblins Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Balloon
Fireball
Firecracker Balloon
Poison
Firecracker Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Rage Arrows Firecracker Tornado Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Rage Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Goblins Firecracker Goblin Giant
Goblins
Ice Spirit
Arrows
Balloon Goblin Giant
Firecracker
Ice Spirit Tornado Balloon Goblin Giant
Rage
Balloon Goblin Giant
Tornado
Firecracker Balloon Goblin Giant
Balloon
Ice Spirit Arrows Rage Firecracker Tornado Goblin Giant
Goblin Giant
Ice Spirit Arrows Firecracker Rage Tornado Balloon

Defense Synergies 0 8

Ice Spirit
Goblins Firecracker Tornado Goblin Giant
Goblins
Ice Spirit Firecracker
Arrows
Tornado
Firecracker
Ice Spirit Goblins Tornado
Rage
Tornado
Ice Spirit Arrows Firecracker Goblin Giant
Balloon
Goblin Giant
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Ice Spirit Goblins Firecracker
Tornado Goblins
Goblins Firecracker
Arrows Firecracker Tornado
Arrows Tornado Goblins Firecracker
Tornado Ice Spirit Arrows Firecracker
Arrows Goblin Giant
Goblins Tornado
Tornado Ice Spirit Goblins Firecracker
Goblins Arrows Firecracker Tornado Goblin Giant
Arrows Firecracker Tornado
Ice Spirit
Ice Spirit Goblins Arrows Firecracker Tornado
Tornado Ice Spirit
Goblins Arrows Firecracker Tornado
Ice Spirit Arrows Goblins Firecracker Tornado
Arrows Tornado Ice Spirit Firecracker
Tornado
Goblins Arrows Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Firecracker
Ice Spirit Goblins Goblin Giant
Tornado Goblin Giant
Goblin Giant
Arrows Firecracker Ice Spirit Tornado Goblin Giant
Goblins Goblin Giant
Goblin Giant
Ice Spirit Goblins Firecracker Tornado
Goblin Giant
Arrows Tornado Goblin Giant
Goblin Giant
Firecracker
Ice Spirit Goblins Firecracker Tornado Goblin Giant
Arrows Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Tornado Goblin Giant
Arrows Firecracker Tornado
Arrows Ice Spirit Firecracker Tornado
Arrows Firecracker Tornado
Goblins Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Ice Spirit
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker Tornado
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker
Ice Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Goblin Giant
Firecracker

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