My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Baby Dragon
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Knight Tesla Valkyrie
The Log
Ice Spirit Goblins
Earthquake
Tesla
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Valkyrie Baby Dragon
Fireball
Tesla Baby Dragon
Poison
Lightning
Knight Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Arrows Knight Tesla Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Goblins Baby Dragon
Goblins
Ice Spirit Valkyrie Baby Dragon
Arrows
Knight
Knight
Ice Spirit Baby Dragon Arrows The Log
Tesla
Valkyrie
Ice Spirit Goblins Baby Dragon
Baby Dragon
Knight Ice Spirit Goblins Valkyrie
The Log
Knight

Defense Synergies 2 19

Ice Spirit
Goblins Knight Tesla Valkyrie Baby Dragon The Log
Goblins
Ice Spirit Knight Tesla The Log
Arrows
Knight Tesla Valkyrie
Knight
Tesla Ice Spirit Goblins Arrows Baby Dragon The Log
Tesla
Knight The Log Ice Spirit Goblins Arrows Valkyrie Baby Dragon
Valkyrie
Ice Spirit Arrows Tesla Baby Dragon The Log
Baby Dragon
Ice Spirit Knight Tesla Valkyrie The Log
The Log
Tesla Ice Spirit Goblins Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Baby Dragon The Log
Ice Spirit Goblins Knight Tesla Valkyrie The Log
Tesla Goblins Knight Valkyrie
Tesla Goblins Knight Valkyrie
Arrows Valkyrie The Log
Arrows The Log Goblins Tesla Valkyrie Baby Dragon
Tesla Ice Spirit Arrows Baby Dragon
Arrows Tesla Valkyrie Baby Dragon The Log
Tesla Goblins
Knight Ice Spirit Goblins Tesla Valkyrie
Goblins Valkyrie Arrows Knight Tesla Baby Dragon The Log
Arrows Tesla Baby Dragon
Tesla Ice Spirit Knight Valkyrie The Log
Valkyrie Ice Spirit Goblins Arrows Tesla Baby Dragon The Log
Knight Tesla
Ice Spirit Tesla The Log
Tesla Goblins Arrows Knight Valkyrie
Ice Spirit Arrows Tesla Goblins Knight Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Ice Spirit Knight Tesla
Tesla
Valkyrie Goblins Arrows Knight Tesla Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Tesla
Arrows Knight Tesla Valkyrie Baby Dragon The Log
Ice Spirit Goblins Knight Valkyrie The Log
Valkyrie Knight Tesla The Log
Knight Tesla Valkyrie
Arrows Ice Spirit Tesla Baby Dragon
Goblins Knight Tesla Valkyrie
Knight Tesla Valkyrie
Ice Spirit Goblins Knight Valkyrie Baby Dragon The Log
Tesla
Knight Tesla Valkyrie
Arrows Valkyrie The Log
Knight Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Ice Spirit Goblins Knight Valkyrie Baby Dragon The Log
Arrows Valkyrie Tesla Baby Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Ice Spirit Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Ice Spirit Baby Dragon
Arrows The Log
Goblins
Arrows Knight Valkyrie The Log
Arrows Baby Dragon
Knight Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Ice Spirit Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Ice Spirit
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit
Arrows Baby Dragon
Arrows The Log
Knight Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows
Ice Spirit Baby Dragon The Log
Baby Dragon The Log

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