My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Flying Machine Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Goblins Flying Machine Royal Hogs
Zap
Goblins Flying Machine Royal Hogs
Barbarian Barrel
Ice Spirit Goblins Wizard Royal Hogs
The Log
Ice Spirit Goblins Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs
Arrows
Ice Spirit Goblins Flying Machine Royal Hogs
Royal Delivery
Ice Spirit Goblins Mini P.E.K.K.A Flying Machine Wizard Royal Hogs
Fireball
Flying Machine Wizard Royal Hogs
Poison
Flying Machine Wizard Royal Hogs
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Mini P.E.K.K.A Flying Machine Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblins Arrows Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Goblins Mini P.E.K.K.A Mega Knight
Goblins
Ice Spirit
Arrows
Royal Hogs Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Ice Spirit Arrows Wizard Royal Hogs Mega Knight
Flying Machine
Royal Hogs Mega Knight
Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Ice Spirit Arrows Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Mega Knight
Ice Spirit Arrows Mini P.E.K.K.A Flying Machine Wizard Royal Hogs

Defense Synergies 2 10

Ice Spirit
Mini P.E.K.K.A Goblins Flying Machine Wizard Mega Knight
Goblins
Ice Spirit Flying Machine Wizard
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Wizard
Flying Machine
Ice Spirit Goblins Mega Knight
Wizard
Ice Spirit Goblins Mini P.E.K.K.A Mega Knight
Royal Hogs
Mega Knight
Arrows Ice Spirit Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Mini P.E.K.K.A Ice Spirit Goblins Flying Machine Mega Knight
Mini P.E.K.K.A Mega Knight Goblins
Mini P.E.K.K.A Goblins Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblins Flying Machine Mega Knight
Ice Spirit Arrows Flying Machine Wizard
Arrows Flying Machine Mega Knight
Mini P.E.K.K.A Goblins
Ice Spirit Goblins Mini P.E.K.K.A Mega Knight
Goblins Arrows Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard
Mini P.E.K.K.A Mega Knight Ice Spirit Flying Machine Wizard
Wizard Mega Knight Ice Spirit Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Ice Spirit Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblins Arrows Mini P.E.K.K.A
Ice Spirit Arrows Mega Knight Goblins Flying Machine Wizard
Arrows Wizard Ice Spirit Flying Machine Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Goblins Arrows Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins
Arrows Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Mega Knight Ice Spirit Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Arrows Wizard Ice Spirit Flying Machine
Mini P.E.K.K.A Goblins Flying Machine
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Spirit Goblins Mini P.E.K.K.A Flying Machine
Mega Knight Mini P.E.K.K.A Flying Machine
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Wizard
Wizard Flying Machine Mega Knight
Ice Spirit Goblins Mini P.E.K.K.A Flying Machine
Arrows Mega Knight Mini P.E.K.K.A Flying Machine Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Wizard Arrows Mega Knight
Arrows Wizard Ice Spirit Flying Machine
Arrows Flying Machine Wizard
Arrows Ice Spirit Flying Machine Wizard
Arrows Flying Machine Wizard
Goblins Mini P.E.K.K.A
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Flying Machine
Arrows Ice Spirit Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Arrows Flying Machine Wizard
Ice Spirit Flying Machine Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows Wizard
Ice Spirit Flying Machine
Arrows Flying Machine Wizard
Arrows
Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows
Flying Machine Mega Knight
Ice Spirit Flying Machine
Flying Machine
Flying Machine Mega Knight
Wizard Mega Knight

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