My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Elixir Golem X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Rascals Elixir Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Graveyard
Giant Snowball
Goblins Graveyard
Zap
Goblins X-Bow Graveyard
Barbarian Barrel
Ice Spirit Goblins Rascals Elixir Golem X-Bow Graveyard
The Log
Ice Spirit Goblins Rascals Elixir Golem X-Bow Graveyard
Earthquake
Elixir Golem X-Bow Graveyard
Arrows
Ice Spirit Goblins Rascals Graveyard
Royal Delivery
Ice Spirit Goblins Rascals Elixir Golem Graveyard
Fireball
Rascals Elixir Golem X-Bow
Poison
Rascals Elixir Golem X-Bow Graveyard
Lightning
X-Bow Monk
Rocket
Rascals X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Elixir Golem Rascals Graveyard Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Rascals Elixir Golem X-Bow Graveyard
Goblins
Ice Spirit X-Bow
Arrows
Graveyard Elixir Golem X-Bow
Rascals
Ice Spirit Graveyard
Elixir Golem
Ice Spirit Arrows Graveyard Monk
X-Bow
Ice Spirit Goblins Arrows
Graveyard
Arrows Ice Spirit Rascals Elixir Golem
Monk
Elixir Golem

Defense Synergies 1 5

Ice Spirit
X-Bow Goblins Rascals
Goblins
Ice Spirit X-Bow Monk
Arrows
Monk
Rascals
Ice Spirit
Elixir Golem
X-Bow
Ice Spirit Goblins
Graveyard
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Ice Spirit Goblins Rascals X-Bow Monk
Goblins Rascals
Goblins Rascals Monk
Arrows X-Bow Monk
Arrows Goblins Rascals X-Bow
Ice Spirit Arrows Rascals X-Bow
Arrows Rascals X-Bow Monk
Goblins Rascals X-Bow
Ice Spirit Goblins Rascals
Goblins Arrows Rascals X-Bow
Arrows Rascals
Ice Spirit Rascals X-Bow
Ice Spirit Goblins Arrows Rascals X-Bow
Rascals X-Bow
Monk Ice Spirit Rascals X-Bow
Goblins Arrows Rascals X-Bow
Ice Spirit Arrows Goblins Rascals X-Bow
Arrows Ice Spirit Rascals
Rascals Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins X-Bow
Arrows X-Bow Monk
Ice Spirit Goblins Rascals
Rascals X-Bow Monk
Rascals
Arrows Ice Spirit Rascals Monk
Rascals Goblins
Rascals
Ice Spirit Goblins X-Bow Monk
Rascals
Monk Arrows
Rascals
Rascals
Rascals Ice Spirit Goblins X-Bow Monk
Arrows Rascals
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals X-Bow Monk
Arrows Monk X-Bow
Arrows X-Bow
Arrows Rascals
Arrows
Arrows Ice Spirit Monk
Arrows
Arrows X-Bow Ice Spirit
Arrows Monk X-Bow
Goblins X-Bow
Monk Arrows X-Bow
Monk Arrows
Arrows X-Bow Monk
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Monk Arrows
Arrows X-Bow Monk
Arrows X-Bow Monk
X-Bow Monk
Arrows
X-Bow Monk
Arrows X-Bow Monk
Arrows Ice Spirit
Arrows X-Bow Monk
Arrows X-Bow Monk
Arrows X-Bow
Arrows X-Bow
Ice Spirit
Arrows X-Bow
Ice Spirit Arrows Monk
Arrows Monk
Ice Spirit X-Bow
Arrows Monk
Arrows
Rascals
Arrows
Monk Arrows
Ice Spirit Rascals
X-Bow Monk
Monk

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