My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Goblins Bomber Goblin Drill Little Prince
Zap
Goblins Bomber Goblin Drill Little Prince
Barbarian Barrel
Ice Spirit Goblins Bomber Knight Goblin Drill Little Prince
The Log
Ice Spirit Goblins Bomber Goblin Drill Little Prince
Earthquake
Bomber Goblin Drill
Arrows
Ice Spirit Goblins Bomber Goblin Drill Little Prince
Royal Delivery
Ice Spirit Goblins Bomber Knight Goblin Drill Little Prince
Fireball
Bomber Goblin Drill Little Prince
Poison
Bomber Goblin Drill Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bomber The Log Knight Little Prince Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Bomber The Log

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Bomber Goblin Drill
Goblins
Ice Spirit Goblin Drill
Bomber
Ice Spirit Knight Goblin Drill
Knight
Ice Spirit Bomber Poison Goblin Drill The Log Little Prince
Poison
Knight Goblin Drill The Log
Goblin Drill
Ice Spirit Goblins Bomber Knight Poison The Log
The Log
Knight Poison Goblin Drill Little Prince
Little Prince
Knight The Log

Defense Synergies 2 19

Ice Spirit
Goblins Bomber Knight Poison Goblin Drill The Log Little Prince
Goblins
Ice Spirit Bomber Knight Poison The Log Little Prince
Bomber
Knight Ice Spirit Goblins Goblin Drill The Log
Knight
Bomber Little Prince Ice Spirit Goblins Poison The Log
Poison
Ice Spirit Goblins Knight The Log
Goblin Drill
Ice Spirit Bomber The Log
The Log
Ice Spirit Goblins Bomber Knight Poison Goblin Drill Little Prince
Little Prince
Knight Ice Spirit Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log
Ice Spirit Goblins Knight Goblin Drill The Log
Goblins Bomber Knight Goblin Drill
Goblins Knight Goblin Drill
Bomber Poison The Log
The Log Goblins Bomber
Ice Spirit Poison Little Prince
Poison The Log
Goblins Goblin Drill
Knight Ice Spirit Goblins Bomber Little Prince
Goblins Poison Bomber Knight Goblin Drill The Log
Poison
Goblin Drill Ice Spirit Bomber Knight The Log
Bomber Ice Spirit Goblins Poison Goblin Drill The Log
Knight Goblin Drill
Ice Spirit Goblin Drill The Log
Goblins Bomber Knight Poison Goblin Drill
Ice Spirit Goblins Bomber Knight Goblin Drill The Log Little Prince
Poison Goblin Drill The Log Ice Spirit Bomber Knight Little Prince
Goblin Drill
Bomber Goblins Knight Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Poison Bomber Knight The Log
Ice Spirit Goblins Knight The Log
Knight The Log
Knight Goblin Drill
Poison Ice Spirit
Goblins Knight
Knight
Ice Spirit Goblins Knight Poison The Log
Goblin Drill
Knight
Poison The Log
Knight
Bomber
Ice Spirit Goblins Bomber Knight Poison Goblin Drill The Log Little Prince
Poison Bomber The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison The Log
Poison Goblin Drill The Log
Knight Poison The Log
Bomber Poison The Log
Poison Ice Spirit
Bomber Poison The Log
Poison The Log Ice Spirit
Poison The Log
Goblins Poison
Poison Knight The Log
Poison
Poison Knight The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Poison
Bomber
Bomber Poison The Log
Bomber Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Ice Spirit Bomber Little Prince
Poison The Log
Poison The Log
Poison The Log
Poison Little Prince
Ice Spirit Poison
Poison Bomber The Log
Ice Spirit Poison
Poison The Log
Ice Spirit
Poison
The Log
Poison Knight
The Log Bomber Poison
Poison
Ice Spirit Poison The Log
Poison
Poison The Log Little Prince

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