My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Cannon Furnace Fisherman
Zap
Goblins Cannon Furnace Fisherman
Barbarian Barrel
Ice Spirit Goblins Cannon Bomb Tower Furnace
The Log
Ice Spirit Goblins Cannon Furnace Fisherman
Earthquake
Cannon Bomb Tower Furnace
Arrows
Ice Spirit Goblins Furnace
Royal Delivery
Ice Spirit Goblins Fisherman
Fireball
Cannon Bomb Tower Furnace Fisherman
Poison
Cannon Bomb Tower Furnace Fisherman
Lightning
Cannon Bomb Tower Furnace Fisherman
Rocket
Bomb Tower Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Furnace Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Cannon Void Fisherman Bomb Tower Furnace Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Cannon Void

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Furnace Fisherman
Goblins
Ice Spirit
Cannon
Bomb Tower
Furnace
Ice Spirit
Void
Electro Giant
Electro Giant
Void Fisherman
Fisherman
Ice Spirit Electro Giant

Defense Synergies 0 10

Ice Spirit
Goblins Cannon Bomb Tower Furnace Fisherman
Goblins
Ice Spirit Cannon Fisherman
Cannon
Ice Spirit Goblins Electro Giant
Bomb Tower
Ice Spirit
Furnace
Ice Spirit Fisherman
Void
Electro Giant
Cannon Fisherman
Fisherman
Ice Spirit Goblins Furnace Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void
Bomb Tower Ice Spirit Goblins Cannon Furnace Fisherman
Cannon Bomb Tower Furnace Fisherman Goblins Void
Cannon Bomb Tower Goblins Furnace Fisherman
Bomb Tower
Goblins Cannon Bomb Tower Furnace
Furnace Ice Spirit Cannon Bomb Tower Void
Cannon Bomb Tower Void Electro Giant
Cannon Goblins Bomb Tower Furnace Fisherman
Ice Spirit Goblins Cannon Fisherman
Goblins Cannon Bomb Tower Furnace Electro Giant Fisherman
Furnace
Cannon Bomb Tower Furnace Ice Spirit
Bomb Tower Ice Spirit Goblins Cannon Furnace
Cannon Bomb Tower Furnace
Bomb Tower Ice Spirit Cannon Furnace Electro Giant Fisherman
Bomb Tower Goblins Cannon Furnace Fisherman
Ice Spirit Cannon Bomb Tower Goblins Furnace Fisherman
Bomb Tower Furnace Ice Spirit Cannon Fisherman
Cannon Bomb Tower Fisherman
Goblins Cannon Bomb Tower Furnace Electro Giant Fisherman
Cannon Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Void Electro Giant Fisherman
Void Bomb Tower Fisherman
Ice Spirit Goblins Bomb Tower Furnace Fisherman
Fisherman
Cannon Fisherman
Furnace Electro Giant Ice Spirit Bomb Tower
Goblins Bomb Tower Furnace Void
Bomb Tower Fisherman
Void Ice Spirit Goblins Bomb Tower
Cannon
Bomb Tower
Void Electro Giant
Cannon Bomb Tower
Cannon Bomb Tower Furnace Electro Giant
Electro Giant Ice Spirit Goblins Bomb Tower Furnace Fisherman
Cannon Bomb Tower Electro Giant
Cannon Bomb Tower Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Fisherman
Void
Void
Furnace
Electro Giant Ice Spirit Furnace
Furnace
Ice Spirit
Void Fisherman
Goblins Void Fisherman
Void Fisherman
Void
Void Fisherman
Void Fisherman
Furnace Fisherman
Furnace
Furnace
Fisherman
Void Fisherman
Void Electro Giant
Void
Void
Void Fisherman
Void
Electro Giant Ice Spirit Furnace
Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Furnace Void Electro Giant
Ice Spirit Void Electro Giant
Void
Void
Void Ice Spirit
Ice Spirit Void
Void
Void Electro Giant
Electro Giant Ice Spirit
Void
Void Electro Giant
Void
Void Fisherman

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