My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon
Barbarian Barrel
Ice Spirit Goblins Cannon Magic Archer
The Log
Ice Spirit Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Hog Rider Magic Archer
Fireball
Cannon Hog Rider Magic Archer
Poison
Cannon Magic Archer
Lightning
Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Cannon Tornado Fireball Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins
Goblins
Hog Rider Ice Spirit
Cannon
Fireball
Hog Rider Tornado The Log Magic Archer
Hog Rider
Ice Spirit Goblins Fireball The Log Tornado Magic Archer
Tornado
Fireball Magic Archer Hog Rider The Log
The Log
Hog Rider Fireball Tornado Magic Archer
Magic Archer
Tornado Fireball Hog Rider The Log

Defense Synergies 4 13

Ice Spirit
Goblins Cannon Fireball Tornado The Log Magic Archer
Goblins
Ice Spirit Cannon The Log Magic Archer
Cannon
The Log Ice Spirit Goblins Fireball Magic Archer
Fireball
Tornado The Log Ice Spirit Cannon
Hog Rider
Tornado
Fireball Magic Archer Ice Spirit The Log
The Log
Cannon Fireball Ice Spirit Goblins Tornado Magic Archer
Magic Archer
Tornado Ice Spirit Goblins Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Magic Archer
Ice Spirit Goblins Cannon The Log
Cannon Tornado Goblins
Cannon Goblins
Fireball Tornado The Log
Fireball Tornado The Log Goblins Cannon Magic Archer
Tornado Ice Spirit Cannon Fireball Magic Archer
Cannon Fireball The Log Magic Archer
Cannon Goblins Tornado
Tornado Ice Spirit Goblins Cannon
Goblins Cannon Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Cannon Ice Spirit Fireball The Log
Fireball Ice Spirit Goblins Cannon Tornado The Log Magic Archer
Cannon
Tornado Ice Spirit Cannon Fireball The Log
Goblins Cannon Fireball Tornado
Ice Spirit Cannon Fireball Goblins Tornado The Log Magic Archer
Tornado The Log Ice Spirit Cannon Fireball Magic Archer
Cannon Tornado
Goblins Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball The Log Magic Archer
Ice Spirit Goblins The Log
Fireball Tornado The Log
Cannon
Fireball Ice Spirit Tornado Magic Archer
Goblins Fireball
Ice Spirit Goblins Fireball Tornado The Log Magic Archer
Cannon
Fireball Tornado The Log
Cannon Fireball
Cannon Fireball Magic Archer
Ice Spirit Goblins Fireball Tornado The Log Magic Archer
Cannon Fireball The Log Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Spirit Tornado Magic Archer
Tornado The Log Magic Archer
Fireball The Log Ice Spirit Tornado Magic Archer
Fireball The Log Tornado
Goblins Fireball Tornado
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Tornado
Fireball The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Ice Spirit Fireball Magic Archer
Fireball The Log Tornado Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Ice Spirit Fireball
Fireball
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Tornado Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball Tornado
Ice Spirit Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer
Fireball

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