My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Mighty Miner
Giant Snowball
Goblins Miner Mighty Miner
Zap
Goblins Firecracker Mortar Mighty Miner
Barbarian Barrel
Ice Spirit Goblins Firecracker Mortar
The Log
Ice Spirit Goblins Firecracker
Earthquake
Firecracker Mortar
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Miner
Fireball
Firecracker Mortar Mighty Miner
Poison
Firecracker Mortar
Lightning
Mortar Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Miner Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Miner Mortar Poison Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Firecracker Mortar Miner
Goblins
Miner Ice Spirit
Firecracker
Miner Ice Spirit Mortar
Mortar
Miner Ice Spirit Firecracker The Log
Poison
Miner The Log
The Log
Mortar Poison Miner
Miner
Goblins Firecracker Mortar Poison Ice Spirit The Log
Mighty Miner

Defense Synergies 1 15

Ice Spirit
Goblins Firecracker Mortar Poison The Log Miner
Goblins
Ice Spirit Firecracker Mortar Poison The Log
Firecracker
The Log Ice Spirit Goblins Mortar
Mortar
Ice Spirit Goblins Firecracker Poison The Log
Poison
Ice Spirit Goblins Mortar The Log
The Log
Firecracker Ice Spirit Goblins Mortar Poison Miner
Miner
Ice Spirit The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Ice Spirit Goblins Firecracker Mortar The Log
Mortar Goblins
Goblins Firecracker Mortar
Firecracker Poison The Log
The Log Goblins Firecracker
Ice Spirit Firecracker Mortar Poison
Poison The Log
Mighty Miner Goblins Mortar
Ice Spirit Goblins Firecracker Miner
Goblins Poison Firecracker The Log
Firecracker Poison
Mortar Ice Spirit The Log
Ice Spirit Goblins Firecracker Mortar Poison The Log
Mortar
Ice Spirit Mortar The Log
Goblins Firecracker Mortar Poison
Ice Spirit Mortar Goblins Firecracker The Log
Mortar Poison The Log Ice Spirit Firecracker
Mortar
Goblins Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Poison Firecracker Mortar The Log Miner
Ice Spirit Goblins The Log
The Log
Mighty Miner
Firecracker Poison Ice Spirit
Goblins
Mighty Miner
Ice Spirit Goblins Firecracker Mortar Poison The Log
Poison The Log
Firecracker
Ice Spirit Goblins Firecracker Mortar Poison The Log Mighty Miner
Poison Firecracker The Log Mighty Miner
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar The Log
Firecracker Mortar Poison The Log Miner
Poison The Log Miner
Firecracker Poison The Log
Poison Firecracker Mortar The Log
Firecracker Poison Ice Spirit
Firecracker Mortar Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Miner Firecracker Mortar
Goblins Poison
Firecracker Poison Miner Mortar The Log
Poison Firecracker
Poison Firecracker Mortar The Log Miner
Firecracker Mortar Poison
Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log
Mortar Poison
Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log Miner
Poison The Log
Poison
The Log
Mortar Poison The Log
Firecracker Poison The Log Ice Spirit Mortar
Firecracker Mortar Poison The Log Miner
Mortar Poison The Log Miner
Poison Miner Firecracker Mortar The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Poison Mortar The Log Miner
Ice Spirit Firecracker Poison
Mighty Miner
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Miner Firecracker
The Log Firecracker Mortar Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker Mortar The Log Miner

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