My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Mediocre
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins
Zap
Goblins Firecracker
Barbarian Barrel
Ice Spirit Goblins Firecracker Elite Barbarians
The Log
Ice Spirit Goblins Firecracker Elite Barbarians
Earthquake
Firecracker Elixir Collector
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Elite Barbarians
Fireball
Firecracker Elite Barbarians Elixir Collector
Poison
Firecracker Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Goblins Rage Firecracker Freeze Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Goblins Rage

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Firecracker Elite Barbarians
Goblins
Ice Spirit
Firecracker
Ice Spirit Elite Barbarians Mirror
Elite Barbarians
Rage Ice Spirit Firecracker
Elixir Collector
Mirror
Firecracker Freeze
Rage
Elite Barbarians
Freeze
Mirror

Defense Synergies 0 6

Ice Spirit
Goblins Firecracker Elite Barbarians
Goblins
Ice Spirit Firecracker Freeze
Firecracker
Ice Spirit Goblins Mirror
Elite Barbarians
Ice Spirit
Elixir Collector
Mirror
Firecracker
Rage
Freeze
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Ice Spirit Goblins Firecracker
Goblins Elite Barbarians Freeze
Elite Barbarians Goblins Firecracker
Firecracker Elite Barbarians
Freeze Goblins Firecracker
Ice Spirit Firecracker Freeze
Goblins Elite Barbarians
Elite Barbarians Ice Spirit Goblins Firecracker
Goblins Firecracker Freeze
Firecracker
Ice Spirit Elite Barbarians Freeze
Ice Spirit Goblins Firecracker Freeze
Elite Barbarians
Ice Spirit Elite Barbarians Freeze
Goblins Firecracker Elite Barbarians
Ice Spirit Goblins Firecracker Elite Barbarians
Freeze Ice Spirit Firecracker
Elite Barbarians
Goblins Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians
Firecracker Elite Barbarians
Ice Spirit Goblins Elite Barbarians
Elite Barbarians
Elite Barbarians
Firecracker Ice Spirit Freeze
Goblins Elite Barbarians
Elite Barbarians
Freeze Ice Spirit Goblins Firecracker Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians
Firecracker
Elite Barbarians Ice Spirit Goblins Firecracker Freeze
Firecracker Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Ice Spirit Freeze
Firecracker
Ice Spirit Firecracker Freeze
Firecracker
Goblins Elite Barbarians
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker
Firecracker
Freeze
Firecracker
Firecracker
Firecracker Freeze Ice Spirit
Firecracker
Firecracker
Elite Barbarians Firecracker
Ice Spirit Firecracker Freeze
Elite Barbarians
Ice Spirit Firecracker Freeze
Firecracker
Ice Spirit Freeze
Firecracker
Freeze
Firecracker
Firecracker
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Freeze
Firecracker
Firecracker Freeze
Firecracker

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