My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Goblin Gang Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Goblins Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Zap
Goblins Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Barbarian Barrel
Ice Spirit Goblins Knight Goblin Gang Dart Goblin Goblin Barrel
The Log
Ice Spirit Goblins Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Goblins Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Goblins Knight Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Fireball
Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Poison
Goblin Gang Dart Goblin
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Goblin Gang Dart Goblin Goblin Barrel Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Goblins Dart Goblin Ram Rider
Goblins
Ice Spirit
Knight
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel The Log Ram Rider
Goblin Gang
Knight Goblin Barrel Dart Goblin
Dart Goblin
Knight Goblin Barrel Ice Spirit Goblin Gang The Log Ram Rider
Goblin Barrel
Ice Spirit Knight Goblin Gang Dart Goblin Ram Rider
The Log
Knight Dart Goblin Ram Rider
Ram Rider
Ice Spirit Knight Dart Goblin Goblin Barrel The Log

Defense Synergies 3 14

Ice Spirit
Goblin Gang Goblins Knight Dart Goblin The Log Ram Rider
Goblins
Ice Spirit Knight Dart Goblin The Log
Knight
Goblin Gang Dart Goblin Ice Spirit Goblins The Log
Goblin Gang
Ice Spirit Knight Dart Goblin The Log
Dart Goblin
Knight Ice Spirit Goblins Goblin Gang The Log Ram Rider
Goblin Barrel
The Log
Ice Spirit Goblins Knight Goblin Gang Dart Goblin Ram Rider
Ram Rider
Ice Spirit Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log Ram Rider
Ice Spirit Goblins Knight Goblin Gang Dart Goblin The Log Ram Rider
Goblin Gang Ram Rider Goblins Knight Dart Goblin
Goblins Knight Goblin Gang Dart Goblin Ram Rider
The Log
Goblin Gang The Log Goblins Dart Goblin
Dart Goblin Ram Rider Ice Spirit Goblin Gang
Dart Goblin The Log Ram Rider
Goblins Goblin Gang
Knight Goblin Gang Ice Spirit Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin Knight The Log Ram Rider
Goblin Gang Dart Goblin Ram Rider
Ice Spirit Knight Goblin Gang The Log Ram Rider
Ice Spirit Goblins Goblin Gang Dart Goblin The Log
Knight Goblin Gang Ram Rider
Ice Spirit Goblin Gang The Log Ram Rider
Goblins Knight Goblin Gang
Ice Spirit Goblins Knight Goblin Gang Dart Goblin The Log Ram Rider
The Log Ice Spirit Knight Dart Goblin Ram Rider
Dart Goblin Ram Rider
Goblin Gang Goblins Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins
Knight Goblin Gang The Log
Goblin Gang Ice Spirit Goblins Knight The Log Ram Rider
Goblin Gang Knight The Log Ram Rider
Knight Goblin Gang Ram Rider
Ice Spirit Goblin Gang Dart Goblin Ram Rider
Goblin Gang Goblins Knight Dart Goblin Ram Rider
Knight
Ice Spirit Goblins Knight The Log
Goblin Gang Dart Goblin
Knight Dart Goblin
The Log
Knight Goblin Gang Ram Rider
Dart Goblin
Goblin Gang Ice Spirit Goblins Knight Dart Goblin The Log
Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Ice Spirit Dart Goblin Ram Rider
Dart Goblin The Log
The Log Ice Spirit Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Goblins Goblin Gang
Knight Dart Goblin The Log Ram Rider
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Goblin Gang Dart Goblin
Dart Goblin Ram Rider
The Log
Knight Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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