My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Goblins Hog Rider Fisherman
Zap
Goblins Fisherman
Barbarian Barrel
Ice Spirit Goblins Knight Bomb Tower
The Log
Ice Spirit Goblins Mini P.E.K.K.A Hog Rider Fisherman
Earthquake
Bomb Tower Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Mini P.E.K.K.A Hog Rider Fisherman
Fireball
Bomb Tower Hog Rider Fisherman
Poison
Bomb Tower Fisherman
Lightning
Knight Mini P.E.K.K.A Bomb Tower Fisherman
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Knight Fisherman Mini P.E.K.K.A Bomb Tower Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Knight Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins Mini P.E.K.K.A Fisherman
Goblins
Hog Rider Ice Spirit
Knight
Ice Spirit Hog Rider Poison
Mini P.E.K.K.A
Ice Spirit Hog Rider
Bomb Tower
Hog Rider
Ice Spirit Goblins Knight Mini P.E.K.K.A Poison
Poison
Knight Hog Rider
Fisherman
Ice Spirit

Defense Synergies 2 13

Ice Spirit
Mini P.E.K.K.A Goblins Knight Bomb Tower Poison Fisherman
Goblins
Ice Spirit Knight Poison Fisherman
Knight
Bomb Tower Ice Spirit Goblins Mini P.E.K.K.A Poison Fisherman
Mini P.E.K.K.A
Ice Spirit Knight Bomb Tower Fisherman
Bomb Tower
Knight Ice Spirit Mini P.E.K.K.A
Hog Rider
Poison
Ice Spirit Goblins Knight
Fisherman
Ice Spirit Goblins Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Bomb Tower Ice Spirit Goblins Knight Fisherman
Mini P.E.K.K.A Bomb Tower Fisherman Goblins Knight
Mini P.E.K.K.A Bomb Tower Goblins Knight Fisherman
Mini P.E.K.K.A Bomb Tower Poison
Goblins Bomb Tower
Ice Spirit Bomb Tower Poison
Bomb Tower Poison
Mini P.E.K.K.A Goblins Bomb Tower Fisherman
Knight Ice Spirit Goblins Mini P.E.K.K.A Fisherman
Goblins Poison Knight Bomb Tower Fisherman
Poison
Mini P.E.K.K.A Bomb Tower Ice Spirit Knight
Bomb Tower Ice Spirit Goblins Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Ice Spirit Mini P.E.K.K.A Fisherman
Bomb Tower Goblins Knight Mini P.E.K.K.A Poison Fisherman
Ice Spirit Bomb Tower Goblins Knight Fisherman
Bomb Tower Poison Ice Spirit Knight Fisherman
Mini P.E.K.K.A Bomb Tower Fisherman
Goblins Knight Mini P.E.K.K.A Bomb Tower Poison Fisherman
Mini P.E.K.K.A Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Fisherman
Poison Knight Mini P.E.K.K.A Bomb Tower Fisherman
Ice Spirit Goblins Knight Mini P.E.K.K.A Bomb Tower Fisherman
Mini P.E.K.K.A Knight Fisherman
Knight Mini P.E.K.K.A Fisherman
Poison Ice Spirit Bomb Tower
Mini P.E.K.K.A Goblins Knight Bomb Tower
Mini P.E.K.K.A Knight Bomb Tower Fisherman
Ice Spirit Goblins Knight Mini P.E.K.K.A Bomb Tower Poison
Knight Mini P.E.K.K.A Bomb Tower
Poison
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower
Ice Spirit Goblins Knight Mini P.E.K.K.A Bomb Tower Poison Fisherman
Poison Mini P.E.K.K.A Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Fisherman
Poison
Knight Poison
Poison
Poison Ice Spirit
Poison
Poison Ice Spirit
Poison Fisherman
Goblins Mini P.E.K.K.A Poison Fisherman
Poison Knight Fisherman
Poison
Poison Knight Fisherman
Poison Fisherman
Poison Fisherman
Poison
Poison
Poison
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Poison Fisherman
Poison
Poison
Poison
Fisherman
Poison
Poison Ice Spirit
Fisherman
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Ice Spirit Poison
Mini P.E.K.K.A
Poison
Ice Spirit Poison
Poison
Ice Spirit
Poison
Poison Knight Mini P.E.K.K.A
Poison
Poison
Ice Spirit Poison
Poison
Poison
Poison Fisherman

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