My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Mortar
Barbarian Barrel
Ice Spirit Goblins Knight Mortar Wizard
The Log
Ice Spirit Goblins Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Hog Rider Wizard
Fireball
Mortar Hog Rider Wizard
Poison
Mortar Wizard
Lightning
Knight Mortar Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Earthquake Mortar Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins Mortar
Goblins
Hog Rider Ice Spirit
Knight
Ice Spirit Mortar Hog Rider Earthquake Wizard The Log
Mortar
Knight Ice Spirit Hog Rider The Log
Earthquake
Hog Rider Knight The Log
Hog Rider
Ice Spirit Goblins Knight Earthquake The Log Mortar Wizard
Wizard
Knight Hog Rider
The Log
Hog Rider Knight Mortar Earthquake

Defense Synergies 0 19

Ice Spirit
Goblins Knight Mortar Earthquake Wizard The Log
Goblins
Ice Spirit Knight Mortar Wizard The Log
Knight
Ice Spirit Goblins Mortar Earthquake Wizard The Log
Mortar
Ice Spirit Goblins Knight Earthquake Wizard The Log
Earthquake
Ice Spirit Knight Mortar The Log
Hog Rider
Wizard
Ice Spirit Goblins Knight Mortar The Log
The Log
Ice Spirit Goblins Knight Mortar Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Mortar Wizard The Log
Ice Spirit Goblins Knight Mortar The Log
Mortar Goblins Knight
Goblins Knight Mortar
Earthquake The Log
The Log Goblins Earthquake
Ice Spirit Mortar Wizard
Earthquake The Log
Goblins Mortar
Knight Ice Spirit Goblins
Goblins Knight Earthquake Wizard The Log
Wizard
Mortar Ice Spirit Knight Earthquake Wizard The Log
Wizard Ice Spirit Goblins Mortar Earthquake The Log
Knight Mortar
Ice Spirit Mortar The Log
Wizard Goblins Knight Mortar
Ice Spirit Mortar Goblins Knight Wizard The Log
Mortar Earthquake Wizard The Log Ice Spirit Knight
Mortar
Wizard Goblins Knight Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Mortar Wizard The Log
Ice Spirit Goblins Knight The Log
Knight The Log
Knight
Wizard Ice Spirit
Goblins Knight
Knight
Ice Spirit Goblins Knight Mortar The Log
Knight
The Log
Knight Wizard
Wizard
Ice Spirit Goblins Knight Mortar The Log
Earthquake Wizard The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Mortar The Log
Mortar The Log
Earthquake The Log
Earthquake Knight The Log
Wizard Mortar Earthquake The Log
Wizard Ice Spirit
Mortar Earthquake Wizard The Log
Earthquake The Log Ice Spirit Wizard
The Log Mortar Wizard
Goblins
Knight Mortar Earthquake Wizard The Log
Wizard
Earthquake Knight Mortar The Log
Earthquake Mortar
Earthquake Mortar The Log
Earthquake Mortar Wizard The Log
Earthquake Mortar Wizard The Log
Mortar Earthquake
Mortar Earthquake Wizard The Log
Mortar Earthquake Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake Mortar The Log
Earthquake The Log Ice Spirit Mortar Wizard
Mortar The Log Earthquake Wizard
Mortar Wizard The Log
Mortar The Log
Wizard
Ice Spirit Wizard
Mortar Earthquake Wizard The Log
Ice Spirit
Earthquake Wizard The Log
Earthquake Ice Spirit
Wizard
The Log
Knight Wizard
The Log Mortar Earthquake Wizard
Ice Spirit The Log
Mortar The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: