My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Goblin Drill
Zap
Goblins Goblin Drill
Barbarian Barrel
Ice Spirit Goblins Knight Tesla Goblin Drill Magic Archer
The Log
Ice Spirit Goblins Goblin Drill
Earthquake
Tesla Goblin Drill
Arrows
Ice Spirit Goblins Goblin Drill
Royal Delivery
Ice Spirit Goblins Knight Goblin Drill Magic Archer
Fireball
Tesla Goblin Drill Magic Archer
Poison
Goblin Drill Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Tesla Fireball Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Goblin Drill
Goblins
Ice Spirit Goblin Drill
Knight
Ice Spirit Fireball Goblin Drill The Log Magic Archer
Tesla
Fireball
Goblin Drill Knight The Log Magic Archer
Goblin Drill
Fireball Ice Spirit Goblins Knight The Log
The Log
Knight Fireball Goblin Drill Magic Archer
Magic Archer
Knight Fireball The Log

Defense Synergies 4 20

Ice Spirit
Goblins Knight Tesla Fireball Goblin Drill The Log Magic Archer
Goblins
Ice Spirit Knight Tesla The Log Magic Archer
Knight
Tesla Magic Archer Ice Spirit Goblins Fireball The Log
Tesla
Knight The Log Ice Spirit Goblins Fireball Goblin Drill Magic Archer
Fireball
The Log Ice Spirit Knight Tesla Goblin Drill
Goblin Drill
Ice Spirit Tesla Fireball The Log Magic Archer
The Log
Tesla Fireball Ice Spirit Goblins Knight Goblin Drill Magic Archer
Magic Archer
Knight Ice Spirit Goblins Tesla Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Magic Archer
Ice Spirit Goblins Knight Tesla Goblin Drill The Log
Tesla Goblins Knight Goblin Drill
Tesla Goblins Knight Goblin Drill
Fireball The Log
Fireball The Log Goblins Tesla Magic Archer
Tesla Ice Spirit Fireball Magic Archer
Tesla Fireball The Log Magic Archer
Tesla Goblins Goblin Drill
Knight Ice Spirit Goblins Tesla
Goblins Knight Tesla Fireball Goblin Drill The Log Magic Archer
Tesla Fireball Magic Archer
Tesla Goblin Drill Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Goblins Tesla Goblin Drill The Log Magic Archer
Knight Tesla Goblin Drill
Ice Spirit Tesla Fireball Goblin Drill The Log
Tesla Goblins Knight Fireball Goblin Drill
Ice Spirit Tesla Fireball Goblins Knight Goblin Drill The Log Magic Archer
Goblin Drill The Log Ice Spirit Knight Tesla Fireball Magic Archer
Tesla Goblin Drill
Goblins Knight Tesla Fireball The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla Fireball
Fireball Knight Tesla The Log Magic Archer
Ice Spirit Goblins Knight The Log
Knight Tesla Fireball The Log
Knight Tesla Goblin Drill
Fireball Ice Spirit Tesla Magic Archer
Goblins Knight Tesla Fireball
Knight Tesla
Ice Spirit Goblins Knight Fireball The Log Magic Archer
Tesla Goblin Drill
Knight Tesla
Fireball The Log
Knight Tesla Fireball
Tesla Fireball Magic Archer
Tesla Ice Spirit Goblins Knight Fireball Goblin Drill The Log Magic Archer
Tesla Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Goblin Drill The Log
Fireball The Log Magic Archer
Fireball Goblin Drill The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Spirit Magic Archer
The Log Magic Archer
Fireball The Log Ice Spirit Magic Archer
Fireball The Log
Goblins Fireball
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Goblin Drill The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Goblin Drill The Log
The Log Ice Spirit Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Ice Spirit Fireball
Fireball
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Fireball Magic Archer
Fireball
Ice Spirit Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball

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