My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Baby Dragon Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Goblin Gang Baby Dragon Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider Lava Hound
Giant Snowball
Goblins Goblin Gang Mega Minion Baby Dragon Ram Rider Lava Hound
Zap
Goblins Goblin Gang Ram Rider Lava Hound
Barbarian Barrel
Ice Spirit Goblins Goblin Gang
The Log
Ice Spirit Goblins Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblins Goblin Gang Lava Hound
Royal Delivery
Ice Spirit Goblins Goblin Gang Mega Minion Baby Dragon Ram Rider Lava Hound
Fireball
Goblin Gang Mega Minion Baby Dragon Ram Rider Lava Hound
Poison
Goblin Gang Mega Minion Lava Hound
Lightning
Mega Minion Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Goblin Gang Mega Minion Baby Dragon Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Mega Minion Baby Dragon Ram Rider
Goblins
Ice Spirit Baby Dragon
Goblin Gang
Baby Dragon Lava Hound
Mega Minion
Lava Hound Ice Spirit Baby Dragon
Baby Dragon
Lava Hound Ice Spirit Goblins Goblin Gang Mega Minion Ram Rider
The Log
Ram Rider
Ram Rider
Ice Spirit Baby Dragon The Log
Lava Hound
Mega Minion Baby Dragon Goblin Gang

Defense Synergies 1 12

Ice Spirit
Goblin Gang Goblins Mega Minion Baby Dragon The Log Ram Rider
Goblins
Ice Spirit Mega Minion The Log
Goblin Gang
Ice Spirit The Log
Mega Minion
Ice Spirit Goblins Baby Dragon The Log
Baby Dragon
Ice Spirit Mega Minion The Log
The Log
Ice Spirit Goblins Goblin Gang Mega Minion Baby Dragon Ram Rider
Ram Rider
Ice Spirit The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log Ram Rider
Ice Spirit Goblins Goblin Gang Mega Minion The Log Ram Rider
Goblin Gang Ram Rider Goblins Mega Minion
Goblins Goblin Gang Mega Minion Ram Rider
The Log
Goblin Gang The Log Goblins Mega Minion Baby Dragon
Mega Minion Ram Rider Ice Spirit Goblin Gang Baby Dragon
Baby Dragon The Log Ram Rider
Goblins Goblin Gang
Goblin Gang Ice Spirit Goblins
Goblins Goblin Gang Mega Minion Baby Dragon The Log Ram Rider
Mega Minion Goblin Gang Baby Dragon Ram Rider
Ice Spirit Goblin Gang The Log Ram Rider
Ice Spirit Goblins Goblin Gang Mega Minion Baby Dragon The Log
Goblin Gang Ram Rider
Ice Spirit Goblin Gang The Log Ram Rider
Goblins Goblin Gang
Ice Spirit Goblins Goblin Gang Mega Minion Baby Dragon The Log Ram Rider
Baby Dragon The Log Ice Spirit Mega Minion Ram Rider
Ram Rider
Goblin Gang Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Goblin Gang Mega Minion Baby Dragon The Log
Goblin Gang Ice Spirit Goblins The Log Ram Rider
Goblin Gang The Log Ram Rider
Goblin Gang Ram Rider
Ice Spirit Goblin Gang Baby Dragon Ram Rider
Goblin Gang Goblins Mega Minion Ram Rider
Ice Spirit Goblins Mega Minion Baby Dragon The Log
Goblin Gang Mega Minion
Mega Minion
The Log
Goblin Gang Ram Rider
Baby Dragon
Goblin Gang Ice Spirit Goblins Mega Minion Baby Dragon The Log
Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Spirit Mega Minion Baby Dragon Ram Rider
Baby Dragon The Log
The Log Ice Spirit Baby Dragon Ram Rider
The Log Ram Rider
Goblins Goblin Gang
The Log Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mega Minion Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Ice Spirit Baby Dragon
Mega Minion
The Log Baby Dragon Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon
Ice Spirit Mega Minion
Mega Minion
The Log
Ice Spirit
The Log
Ice Spirit Goblin Gang
Mega Minion Baby Dragon Ram Rider
The Log
Goblin Gang Mega Minion Baby Dragon
The Log Baby Dragon
Mega Minion
Ice Spirit Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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