My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Mortar
Barbarian Barrel
Ice Spirit Goblins Mortar Tesla Valkyrie Electro Wizard
The Log
Ice Spirit Goblins Hog Rider
Earthquake
Mortar Tesla Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Valkyrie Hog Rider Electro Wizard
Fireball
Mortar Tesla Hog Rider Electro Wizard
Poison
Mortar Electro Wizard
Lightning
Mortar Tesla Valkyrie Electro Wizard
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Mortar Tesla Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins The Log Mortar

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Goblins Mortar
Goblins
Hog Rider Ice Spirit Valkyrie
Mortar
Ice Spirit Hog Rider The Log
Tesla
Valkyrie
Ice Spirit Hog Rider Goblins Electro Wizard
Hog Rider
Ice Spirit Goblins Valkyrie The Log Mortar Electro Wizard
The Log
Hog Rider Mortar
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 19

Ice Spirit
Goblins Mortar Tesla Valkyrie The Log Electro Wizard
Goblins
Ice Spirit Mortar Tesla The Log Electro Wizard
Mortar
Ice Spirit Goblins Tesla Valkyrie The Log Electro Wizard
Tesla
The Log Ice Spirit Goblins Mortar Valkyrie Electro Wizard
Valkyrie
Ice Spirit Mortar Tesla The Log Electro Wizard
Hog Rider
The Log
Tesla Ice Spirit Goblins Mortar Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Goblins Mortar Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Valkyrie The Log Electro Wizard
Ice Spirit Goblins Mortar Tesla Valkyrie The Log Electro Wizard
Mortar Tesla Goblins Valkyrie Electro Wizard
Tesla Goblins Mortar Valkyrie Electro Wizard
Valkyrie The Log
The Log Goblins Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Ice Spirit Mortar
Tesla Valkyrie The Log Electro Wizard
Tesla Goblins Mortar
Ice Spirit Goblins Tesla Valkyrie Electro Wizard
Goblins Valkyrie Electro Wizard Tesla The Log
Tesla Electro Wizard
Mortar Tesla Ice Spirit Valkyrie The Log Electro Wizard
Valkyrie Ice Spirit Goblins Mortar Tesla The Log Electro Wizard
Mortar Tesla Electro Wizard
Ice Spirit Mortar Tesla The Log Electro Wizard
Tesla Goblins Mortar Valkyrie Electro Wizard
Ice Spirit Mortar Tesla Goblins Valkyrie The Log Electro Wizard
Mortar Valkyrie The Log Ice Spirit Tesla Electro Wizard
Mortar Tesla Electro Wizard
Valkyrie Goblins Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Tesla Electro Wizard
Electro Wizard Mortar Tesla Valkyrie The Log
Ice Spirit Goblins Valkyrie The Log Electro Wizard
Valkyrie Tesla The Log Electro Wizard
Tesla Valkyrie
Ice Spirit Tesla Electro Wizard
Goblins Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Electro Wizard Ice Spirit Goblins Mortar Valkyrie The Log
Tesla
Tesla Valkyrie
Valkyrie The Log Electro Wizard
Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Ice Spirit Goblins Mortar Valkyrie The Log
Valkyrie Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie The Log
Mortar The Log Electro Wizard
The Log
Valkyrie The Log
Mortar Valkyrie The Log
Ice Spirit
Mortar The Log
The Log Ice Spirit
The Log Mortar
Goblins Electro Wizard
Mortar Valkyrie The Log Electro Wizard
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Mortar The Log Electro Wizard
Mortar Valkyrie The Log
The Log
The Log
Mortar The Log
The Log Ice Spirit Mortar Valkyrie
Mortar The Log Electro Wizard
Mortar The Log
Mortar The Log
Electro Wizard
Electro Wizard Ice Spirit
Mortar The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit
Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Mortar
Ice Spirit The Log Electro Wizard
Electro Wizard
Mortar The Log Electro Wizard

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