My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers Mortar
Barbarian Barrel
Ice Spirit Goblins Archers Mortar Bomb Tower
The Log
Ice Spirit Goblins Archers
Earthquake
Archers Mortar Bomb Tower
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers
Fireball
Archers Mortar Bomb Tower
Poison
Archers Mortar Bomb Tower
Lightning
Mortar Ice Golem Bomb Tower
Rocket
Mortar Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Ice Golem Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Giant Snowball Ice Golem The Log Archers Mortar Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Giant Snowball Ice Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Giant Snowball Archers Mortar
Goblins
Ice Spirit Archers Ice Golem
Giant Snowball
Ice Spirit Archers Mortar Ice Golem The Log
Archers
Ice Golem Ice Spirit Goblins Giant Snowball Mortar
Mortar
Ice Spirit Giant Snowball Archers Ice Golem The Log
Ice Golem
Archers Goblins Giant Snowball Mortar
Bomb Tower
The Log
Giant Snowball Mortar

Defense Synergies 3 23

Ice Spirit
Goblins Giant Snowball Archers Mortar Ice Golem Bomb Tower The Log
Goblins
Ice Spirit Giant Snowball Archers Mortar Ice Golem The Log
Giant Snowball
Ice Spirit Goblins Archers Mortar Ice Golem Bomb Tower The Log
Archers
Ice Golem Ice Spirit Goblins Giant Snowball Mortar Bomb Tower The Log
Mortar
Ice Spirit Goblins Giant Snowball Archers Ice Golem The Log
Ice Golem
Archers Bomb Tower Ice Spirit Goblins Giant Snowball Mortar The Log
Bomb Tower
Ice Golem The Log Ice Spirit Giant Snowball Archers
The Log
Bomb Tower Ice Spirit Goblins Giant Snowball Archers Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem The Log
Bomb Tower Ice Spirit Goblins Mortar The Log
Mortar Bomb Tower Goblins Giant Snowball Archers
Bomb Tower Goblins Mortar
Bomb Tower The Log
The Log Goblins Giant Snowball Archers Bomb Tower
Giant Snowball Ice Spirit Archers Mortar Bomb Tower
Ice Golem Bomb Tower The Log
Goblins Mortar Bomb Tower
Ice Spirit Goblins Giant Snowball Archers Ice Golem
Goblins Archers Giant Snowball Ice Golem Bomb Tower The Log
Giant Snowball Archers
Mortar Bomb Tower Ice Spirit Giant Snowball The Log
Bomb Tower Ice Spirit Goblins Giant Snowball Mortar The Log
Mortar Bomb Tower
Bomb Tower Ice Spirit Giant Snowball Mortar The Log
Bomb Tower Goblins Mortar
Ice Spirit Mortar Bomb Tower Goblins Giant Snowball Archers The Log
Giant Snowball Mortar Bomb Tower The Log Ice Spirit Archers Ice Golem
Mortar Bomb Tower
Goblins Giant Snowball Archers Bomb Tower The Log
Mortar Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Archers Ice Golem
Giant Snowball Archers Mortar Ice Golem Bomb Tower The Log
Ice Spirit Goblins Ice Golem Bomb Tower The Log
Ice Golem The Log
Ice Spirit Giant Snowball Archers Ice Golem Bomb Tower
Goblins Archers Ice Golem Bomb Tower
Bomb Tower
Ice Spirit Goblins Giant Snowball Mortar Ice Golem Bomb Tower The Log
Bomb Tower
Giant Snowball The Log
Ice Golem Bomb Tower
Archers Bomb Tower
Ice Spirit Goblins Archers Mortar Ice Golem Bomb Tower The Log
Giant Snowball Archers Ice Golem Bomb Tower The Log
Giant Snowball Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem The Log
Mortar Giant Snowball The Log
The Log
Ice Golem The Log
Giant Snowball Mortar The Log
Ice Spirit Giant Snowball Ice Golem
Archers Mortar The Log
The Log Ice Spirit Giant Snowball Ice Golem
The Log Giant Snowball Mortar
Goblins Giant Snowball
Mortar The Log
Giant Snowball Archers
Giant Snowball Mortar Ice Golem The Log
Mortar
Giant Snowball Mortar Ice Golem The Log
Giant Snowball Mortar The Log
Mortar The Log
Giant Snowball Mortar
Giant Snowball Archers Mortar The Log
Giant Snowball Mortar The Log
The Log
Giant Snowball
The Log
Giant Snowball Mortar The Log
Giant Snowball Ice Golem The Log Ice Spirit Mortar
Mortar The Log Giant Snowball
Giant Snowball Mortar The Log
Mortar The Log
Giant Snowball Archers Ice Golem
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar The Log
Ice Spirit Giant Snowball
Giant Snowball The Log
Ice Spirit Archers
Giant Snowball Archers
The Log
The Log Giant Snowball Mortar Ice Golem
Giant Snowball
Ice Spirit Giant Snowball The Log
Giant Snowball
Giant Snowball Mortar The Log
Mortar

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