My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Goblins Spear Goblins Barbarians Minion Horde Hog Rider
Zap
Goblins Spear Goblins Minion Horde
Barbarian Barrel
Ice Spirit Goblins Spear Goblins Barbarians
The Log
Ice Spirit Goblins Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Ice Spirit Goblins Spear Goblins Minion Horde
Royal Delivery
Ice Spirit Goblins Spear Goblins Barbarians Minion Horde Hog Rider
Fireball
Barbarians Minion Horde Hog Rider
Poison
Spear Goblins Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Spear Goblins Arrows Fireball Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Spear Goblins Arrows

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Spear Goblins Barbarians Minion Horde
Goblins
Hog Rider Ice Spirit
Spear Goblins
Hog Rider Ice Spirit
Arrows
Fireball Hog Rider
Barbarians
Ice Spirit Hog Rider
Minion Horde
Ice Spirit Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Ice Spirit Goblins Spear Goblins Arrows Fireball Barbarians Minion Horde

Defense Synergies 0 11

Ice Spirit
Goblins Spear Goblins Barbarians Minion Horde Fireball
Goblins
Ice Spirit Minion Horde
Spear Goblins
Ice Spirit Arrows Barbarians
Arrows
Spear Goblins Barbarians Fireball
Barbarians
Ice Spirit Spear Goblins Arrows Minion Horde
Minion Horde
Ice Spirit Goblins Barbarians
Fireball
Ice Spirit Arrows
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball
Barbarians Minion Horde Ice Spirit Goblins
Barbarians Minion Horde Goblins
Barbarians Minion Horde Goblins
Arrows Barbarians Fireball
Arrows Fireball Goblins Spear Goblins
Minion Horde Ice Spirit Spear Goblins Arrows Fireball
Arrows Barbarians Fireball
Barbarians Minion Horde Goblins
Ice Spirit Goblins Spear Goblins Barbarians Minion Horde
Goblins Barbarians Minion Horde Spear Goblins Arrows Fireball
Arrows Minion Horde Spear Goblins Fireball
Barbarians Minion Horde Ice Spirit Fireball
Fireball Ice Spirit Goblins Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Ice Spirit Fireball
Barbarians Minion Horde Goblins Arrows Fireball
Ice Spirit Arrows Fireball Goblins Spear Goblins Barbarians Minion Horde
Arrows Ice Spirit Spear Goblins Barbarians Fireball
Barbarians
Goblins Spear Goblins Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Fireball
Fireball Arrows
Barbarians Ice Spirit Goblins Spear Goblins Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Arrows Fireball Ice Spirit Minion Horde
Goblins Spear Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Ice Spirit Goblins Spear Goblins Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Ice Spirit Goblins Spear Goblins Minion Horde Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Ice Spirit Spear Goblins Minion Horde
Arrows Minion Horde
Arrows Fireball Ice Spirit
Arrows Fireball
Goblins Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Spear Goblins Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Ice Spirit Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Ice Spirit Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Ice Spirit Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Ice Spirit Spear Goblins Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Ice Spirit Minion Horde Fireball
Fireball
Fireball
Fireball

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