My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Tombstone Inferno Dragon
Zap
Goblins Tombstone Inferno Dragon
Barbarian Barrel
Ice Spirit Goblins Tombstone
The Log
Ice Spirit Goblins Tombstone
Earthquake
Tombstone
Arrows
Ice Spirit Goblins Tombstone
Royal Delivery
Ice Spirit Goblins Inferno Dragon
Fireball
Tombstone Inferno Dragon
Poison
Tombstone
Lightning
Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Tombstone Fireball Inferno Dragon Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Tombstone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Inferno Dragon
Goblins
Ice Spirit
Tombstone
Fireball
The Log Golden Knight
Electro Giant
Golden Knight Inferno Dragon
The Log
Fireball
Inferno Dragon
Ice Spirit Electro Giant
Golden Knight
Electro Giant Fireball

Defense Synergies 1 15

Ice Spirit
Goblins Tombstone Fireball The Log Inferno Dragon Golden Knight
Goblins
Ice Spirit Tombstone The Log
Tombstone
Ice Spirit Goblins Fireball Inferno Dragon
Fireball
The Log Ice Spirit Tombstone Golden Knight
Electro Giant
Inferno Dragon Golden Knight
The Log
Fireball Ice Spirit Goblins Inferno Dragon Golden Knight
Inferno Dragon
Ice Spirit Tombstone Electro Giant The Log
Golden Knight
Ice Spirit Fireball Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log Golden Knight
Inferno Dragon Ice Spirit Goblins Tombstone The Log
Goblins Tombstone Inferno Dragon
Inferno Dragon Goblins Tombstone
Tombstone Fireball The Log
Fireball The Log Goblins
Inferno Dragon Ice Spirit Tombstone Fireball
Fireball Electro Giant The Log Golden Knight
Inferno Dragon Goblins Tombstone
Ice Spirit Goblins
Goblins Tombstone Fireball Electro Giant The Log
Inferno Dragon Fireball
Tombstone Ice Spirit Fireball The Log
Fireball Ice Spirit Goblins Tombstone The Log Golden Knight
Inferno Dragon Tombstone
Ice Spirit Fireball Electro Giant The Log Inferno Dragon
Goblins Tombstone Fireball
Ice Spirit Tombstone Fireball Goblins The Log Golden Knight
The Log Ice Spirit Tombstone Fireball Inferno Dragon
Inferno Dragon
Goblins Fireball Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Fireball Electro Giant
Fireball The Log Inferno Dragon
Tombstone Ice Spirit Goblins The Log Golden Knight
Fireball The Log
Tombstone Inferno Dragon
Fireball Electro Giant Ice Spirit
Goblins Tombstone Fireball
Inferno Dragon
Ice Spirit Goblins Tombstone Fireball The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Golden Knight
Fireball Electro Giant The Log
Tombstone Fireball Golden Knight
Fireball Electro Giant
Tombstone Electro Giant Ice Spirit Goblins Fireball The Log Inferno Dragon Golden Knight
Fireball Electro Giant The Log Inferno Dragon Golden Knight
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Giant Ice Spirit
The Log
Fireball The Log Ice Spirit
Fireball The Log Golden Knight
Goblins Fireball
Fireball The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball
Fireball The Log
Fireball Electro Giant The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Ice Spirit Fireball
Inferno Dragon
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball Electro Giant
Ice Spirit Fireball Electro Giant
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Tombstone Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball Electro Giant
Electro Giant Ice Spirit Fireball The Log Golden Knight
Fireball
Fireball Electro Giant The Log Golden Knight
Inferno Dragon
Fireball

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