My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Baby Dragon
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Valkyrie Wizard
The Log
Ice Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Wizard Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Tornado Valkyrie Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Goblins Baby Dragon
Goblins
Hog Rider Ice Spirit Valkyrie Baby Dragon
Valkyrie
Ice Spirit Hog Rider Goblins Wizard Tornado Baby Dragon
Hog Rider
Ice Spirit Goblins Valkyrie The Log Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie Hog Rider
Tornado
Wizard Baby Dragon Valkyrie Hog Rider The Log
Baby Dragon
Tornado Ice Spirit Goblins Valkyrie Hog Rider
The Log
Hog Rider Tornado

Defense Synergies 1 16

Ice Spirit
Goblins Valkyrie Wizard Tornado Baby Dragon The Log
Goblins
Ice Spirit Wizard The Log
Valkyrie
Ice Spirit Wizard Tornado Baby Dragon The Log
Hog Rider
Wizard
Tornado Ice Spirit Goblins Valkyrie The Log
Tornado
Wizard Ice Spirit Valkyrie Baby Dragon The Log
Baby Dragon
Ice Spirit Valkyrie Tornado The Log
The Log
Ice Spirit Goblins Valkyrie Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Ice Spirit Goblins Valkyrie The Log
Tornado Goblins Valkyrie
Goblins Valkyrie
Valkyrie Tornado The Log
Tornado The Log Goblins Valkyrie Baby Dragon
Tornado Ice Spirit Wizard Baby Dragon
Valkyrie Baby Dragon The Log
Goblins Tornado
Tornado Ice Spirit Goblins Valkyrie
Goblins Valkyrie Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon
Ice Spirit Valkyrie Wizard The Log
Valkyrie Wizard Ice Spirit Goblins Tornado Baby Dragon The Log
Tornado Ice Spirit The Log
Wizard Goblins Valkyrie Tornado
Ice Spirit Valkyrie Goblins Wizard Tornado Baby Dragon The Log
Valkyrie Wizard Tornado Baby Dragon The Log Ice Spirit
Tornado
Valkyrie Wizard Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Valkyrie Wizard Baby Dragon The Log
Ice Spirit Goblins Valkyrie The Log
Valkyrie Tornado The Log
Valkyrie
Wizard Ice Spirit Tornado Baby Dragon
Goblins Valkyrie
Valkyrie
Ice Spirit Goblins Valkyrie Tornado Baby Dragon The Log
Valkyrie
Valkyrie Tornado The Log
Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Ice Spirit Goblins Valkyrie Tornado Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Ice Spirit Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Ice Spirit Wizard Tornado Baby Dragon
The Log Wizard Tornado
Goblins Tornado
Valkyrie Wizard Tornado The Log
Wizard Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Tornado
Wizard Baby Dragon The Log
Valkyrie Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Ice Spirit Valkyrie Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon
Ice Spirit Wizard
Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit
Wizard Tornado Baby Dragon
The Log
Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Tornado
Ice Spirit Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log
Wizard

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