My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Cannon Dart Goblin
Zap
Goblins Cannon Dart Goblin
Barbarian Barrel
Ice Spirit Goblins Cannon Dart Goblin Wizard
The Log
Ice Spirit Goblins Cannon Dart Goblin
Earthquake
Cannon
Arrows
Ice Spirit Goblins Dart Goblin
Royal Delivery
Ice Spirit Goblins Dart Goblin Wizard P.E.K.K.A
Fireball
Cannon Dart Goblin Wizard
Poison
Cannon Dart Goblin Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Arrows Cannon Dart Goblin Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Goblins Dart Goblin
Goblins
Ice Spirit Zap
Zap
Ice Spirit Arrows P.E.K.K.A Goblins Dart Goblin
Arrows
Zap P.E.K.K.A
Cannon
Dart Goblin
Ice Spirit Zap P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Dart Goblin Wizard

Defense Synergies 2 18

Ice Spirit
Zap Goblins Cannon Dart Goblin Wizard P.E.K.K.A
Goblins
Ice Spirit Zap Cannon Dart Goblin Wizard
Zap
Ice Spirit Cannon Goblins Arrows Dart Goblin P.E.K.K.A
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap Ice Spirit Goblins Arrows Dart Goblin Wizard
Dart Goblin
Ice Spirit Goblins Zap Cannon P.E.K.K.A
Wizard
Ice Spirit Goblins Cannon P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Wizard
P.E.K.K.A Ice Spirit Goblins Zap Cannon Dart Goblin
Cannon P.E.K.K.A Goblins Dart Goblin
Cannon P.E.K.K.A Goblins Dart Goblin
Arrows P.E.K.K.A
Arrows Goblins Zap Cannon Dart Goblin
Dart Goblin Ice Spirit Zap Arrows Cannon Wizard
Zap Arrows Cannon Dart Goblin P.E.K.K.A
Cannon P.E.K.K.A Goblins
Ice Spirit Goblins Cannon Dart Goblin
Goblins Dart Goblin Zap Arrows Cannon Wizard
Arrows Zap Dart Goblin Wizard
Cannon P.E.K.K.A Ice Spirit Zap Wizard
Wizard Ice Spirit Goblins Zap Arrows Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon
Ice Spirit Zap Cannon P.E.K.K.A
Wizard Goblins Arrows Cannon P.E.K.K.A
Ice Spirit Arrows Cannon Goblins Zap Dart Goblin Wizard
Zap Arrows Wizard Ice Spirit Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Wizard Goblins Arrows Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Arrows Wizard
P.E.K.K.A Ice Spirit Goblins Zap
P.E.K.K.A Zap
P.E.K.K.A Cannon
Arrows Wizard Ice Spirit Zap Dart Goblin
P.E.K.K.A Goblins Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Goblins
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Cannon Wizard
Wizard Cannon Dart Goblin
Ice Spirit Goblins Zap Dart Goblin P.E.K.K.A
Arrows Zap Cannon Dart Goblin Wizard P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Zap Arrows
Arrows Wizard Ice Spirit Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Ice Spirit Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Goblins
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Ice Spirit Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Ice Spirit Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Zap Ice Spirit Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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