My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Lumberjack
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Wizard Lumberjack
The Log
Ice Spirit Goblins Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Mini P.E.K.K.A Hog Rider Wizard Lumberjack
Fireball
Hog Rider Wizard Lumberjack
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap The Log Mini P.E.K.K.A Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Zap The Log

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblins Mini P.E.K.K.A Lumberjack
Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Goblins Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A
Ice Spirit Zap Hog Rider Wizard The Log Lumberjack
Hog Rider
Ice Spirit Goblins Zap The Log Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
The Log
Hog Rider Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Ice Spirit Zap Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 4 13

Ice Spirit
Zap Mini P.E.K.K.A Goblins Wizard The Log Lumberjack
Goblins
Ice Spirit Zap Wizard The Log
Zap
Ice Spirit Mini P.E.K.K.A Goblins The Log Lumberjack
Mini P.E.K.K.A
Ice Spirit Zap The Log Wizard
Hog Rider
Wizard
Ice Spirit Goblins Mini P.E.K.K.A The Log Lumberjack
The Log
Mini P.E.K.K.A Ice Spirit Goblins Zap Wizard Lumberjack
Lumberjack
Ice Spirit Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Lumberjack Ice Spirit Goblins Zap The Log
Mini P.E.K.K.A Lumberjack Goblins
Mini P.E.K.K.A Lumberjack Goblins
Mini P.E.K.K.A The Log Lumberjack
The Log Goblins Zap Lumberjack
Ice Spirit Zap Wizard
Zap The Log
Mini P.E.K.K.A Goblins Lumberjack
Ice Spirit Goblins Mini P.E.K.K.A Lumberjack
Goblins Zap Wizard The Log Lumberjack
Zap Wizard
Mini P.E.K.K.A Lumberjack Ice Spirit Zap Wizard The Log
Wizard Ice Spirit Goblins Zap Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Ice Spirit Zap Mini P.E.K.K.A The Log Lumberjack
Wizard Goblins Mini P.E.K.K.A Lumberjack
Ice Spirit Goblins Zap Wizard The Log Lumberjack
Zap Wizard The Log Ice Spirit Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Goblins Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Zap
Zap Mini P.E.K.K.A Wizard The Log Lumberjack
Lumberjack Ice Spirit Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Zap The Log
Mini P.E.K.K.A Lumberjack
Wizard Ice Spirit Zap
Mini P.E.K.K.A Goblins Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Ice Spirit Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack
Zap The Log
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Ice Spirit Goblins Zap Mini P.E.K.K.A The Log Lumberjack
Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Ice Spirit Zap
Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard
Goblins Mini P.E.K.K.A Lumberjack
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit
Zap Wizard
The Log
Mini P.E.K.K.A Wizard Lumberjack
The Log Zap Wizard
Zap
Zap Ice Spirit The Log
Zap
Zap The Log

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