My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Battle Ram Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Goblins Musketeer Battle Ram Skeleton Army Witch Lumberjack
Zap
Goblins Battle Ram Skeleton Army Witch
Barbarian Barrel
Ice Spirit Goblins Musketeer Battle Ram Skeleton Army Witch Lumberjack
The Log
Ice Spirit Goblins Musketeer Battle Ram Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Ice Spirit Goblins Skeleton Army Witch
Royal Delivery
Ice Spirit Goblins Musketeer Battle Ram Skeleton Army Witch Lumberjack
Fireball
Musketeer Battle Ram Skeleton Army Witch Lumberjack
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Battle Ram Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Skeleton Army Musketeer Battle Ram Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Skeleton Army

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram Goblins Musketeer Witch Lumberjack
Goblins
Ice Spirit Zap Battle Ram
Zap
Ice Spirit Battle Ram Goblins Musketeer Witch Lumberjack
Musketeer
Ice Spirit Zap Battle Ram Lumberjack
Battle Ram
Ice Spirit Zap Goblins Musketeer Witch Lumberjack
Skeleton Army
Witch
Ice Spirit Zap Battle Ram Lumberjack
Lumberjack
Ice Spirit Zap Musketeer Battle Ram Witch

Defense Synergies 3 13

Ice Spirit
Zap Musketeer Goblins Skeleton Army Witch Lumberjack
Goblins
Ice Spirit Zap Musketeer
Zap
Ice Spirit Goblins Musketeer Skeleton Army Witch Lumberjack
Musketeer
Ice Spirit Lumberjack Goblins Zap Skeleton Army
Battle Ram
Skeleton Army
Ice Spirit Zap Musketeer Lumberjack
Witch
Ice Spirit Zap Lumberjack
Lumberjack
Musketeer Ice Spirit Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeleton Army Lumberjack Ice Spirit Goblins Zap Musketeer Witch
Skeleton Army Witch Lumberjack Goblins Musketeer
Skeleton Army Witch Lumberjack Goblins Musketeer
Skeleton Army Lumberjack
Skeleton Army Goblins Zap Musketeer Lumberjack
Musketeer Ice Spirit Zap Witch
Zap Musketeer
Witch Goblins Musketeer Skeleton Army Lumberjack
Skeleton Army Ice Spirit Goblins Musketeer Lumberjack
Goblins Skeleton Army Witch Zap Musketeer Lumberjack
Musketeer Zap Witch
Skeleton Army Lumberjack Ice Spirit Zap Musketeer Witch
Skeleton Army Ice Spirit Goblins Zap Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Ice Spirit Zap Lumberjack
Goblins Musketeer Skeleton Army Witch Lumberjack
Ice Spirit Goblins Zap Musketeer Skeleton Army Witch Lumberjack
Zap Witch Ice Spirit Musketeer Lumberjack
Musketeer Lumberjack
Skeleton Army Goblins Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Goblins Zap Witch
Zap Musketeer Lumberjack
Skeleton Army Lumberjack Ice Spirit Goblins Zap Musketeer Witch
Skeleton Army Lumberjack Zap Musketeer
Musketeer Skeleton Army Witch Lumberjack
Ice Spirit Zap Musketeer Witch
Skeleton Army Goblins Musketeer Witch Lumberjack
Skeleton Army Lumberjack
Zap Ice Spirit Goblins Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Witch Lumberjack
Skeleton Army Zap
Skeleton Army Witch Lumberjack
Musketeer Skeleton Army Witch
Skeleton Army Witch Ice Spirit Goblins Zap Musketeer Lumberjack
Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Ice Spirit Zap Musketeer Witch
Musketeer Witch
Ice Spirit Zap
Zap
Goblins Musketeer Lumberjack
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Zap Musketeer
Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Ice Spirit Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch
Zap Ice Spirit Musketeer Witch
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Musketeer Skeleton Army Witch
Zap Musketeer Witch
Musketeer Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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