My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Balloon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Balloon
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Balloon
Zap
Dart Goblin Goblin Barrel Balloon
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Goblin Barrel
The Log
Ice Spirit Dart Goblin Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Dart Goblin Hog Rider Wizard Goblin Barrel Balloon
Fireball
Dart Goblin Hog Rider Wizard Goblin Barrel Balloon
Poison
Dart Goblin Wizard Balloon
Lightning
Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Dart Goblin Goblin Barrel Hog Rider Wizard Balloon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Dart Goblin Goblin Barrel Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel Balloon Dart Goblin Mega Knight
Dart Goblin
Goblin Barrel Ice Spirit Hog Rider Balloon Mega Knight
Hog Rider
Ice Spirit Dart Goblin Wizard Goblin Barrel Balloon Mega Knight
Wizard
Hog Rider Balloon Mega Knight
Goblin Barrel
Ice Spirit Dart Goblin Hog Rider Balloon Mega Knight
Balloon
Ice Spirit Dart Goblin Hog Rider Wizard Goblin Barrel Mega Knight
Electro Giant
Mega Knight
Ice Spirit Dart Goblin Hog Rider Wizard Goblin Barrel Balloon

Defense Synergies 0 5

Ice Spirit
Dart Goblin Wizard Mega Knight
Dart Goblin
Ice Spirit Mega Knight
Hog Rider
Wizard
Ice Spirit Mega Knight
Goblin Barrel
Balloon
Electro Giant
Mega Knight
Ice Spirit Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Ice Spirit Dart Goblin Mega Knight
Mega Knight Dart Goblin
Dart Goblin Mega Knight
Mega Knight
Dart Goblin Mega Knight
Dart Goblin Ice Spirit Wizard
Dart Goblin Electro Giant Mega Knight
Ice Spirit Dart Goblin Mega Knight
Dart Goblin Wizard Electro Giant Mega Knight
Dart Goblin Wizard
Mega Knight Ice Spirit Wizard
Wizard Mega Knight Ice Spirit Dart Goblin
Mega Knight
Ice Spirit Electro Giant Mega Knight
Wizard Mega Knight
Ice Spirit Mega Knight Dart Goblin Wizard
Wizard Ice Spirit Dart Goblin Mega Knight
Dart Goblin
Wizard Mega Knight Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Wizard Mega Knight
Mega Knight Ice Spirit
Mega Knight
Mega Knight
Wizard Electro Giant Ice Spirit Dart Goblin
Dart Goblin
Mega Knight
Mega Knight Ice Spirit
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Electro Giant
Mega Knight Wizard
Wizard Dart Goblin Electro Giant Mega Knight
Electro Giant Ice Spirit Dart Goblin
Mega Knight Dart Goblin Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Wizard Mega Knight
Wizard Electro Giant Ice Spirit Dart Goblin
Dart Goblin Wizard
Ice Spirit Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Electro Giant Mega Knight
Mega Knight
Wizard
Electro Giant Ice Spirit Wizard Mega Knight
Dart Goblin Wizard
Wizard Mega Knight
Dart Goblin
Dart Goblin Wizard Electro Giant
Ice Spirit Dart Goblin Wizard Electro Giant
Dart Goblin Wizard Mega Knight
Ice Spirit
Mega Knight
Wizard
Ice Spirit Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard
Electro Giant
Dart Goblin Mega Knight
Electro Giant Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Electro Giant Mega Knight
Dart Goblin Wizard Mega Knight

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