My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Wizard Electro Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Hog Rider Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Hog Rider

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Lightning The Log Wizard Tornado Electro Wizard
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider The Log
Lightning
Hog Rider
P.E.K.K.A
Ice Spirit Tornado Electro Wizard Wizard The Log
The Log
Hog Rider Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 3 13

Ice Spirit
Wizard Tornado P.E.K.K.A The Log Electro Wizard
Hog Rider
Wizard
Tornado Ice Spirit P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Ice Spirit The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
Tornado The Log Ice Spirit Wizard Electro Wizard
The Log
P.E.K.K.A Ice Spirit Wizard Tornado Lightning Electro Wizard
Electro Wizard
Ice Spirit Wizard Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard
Tornado P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Electro Wizard
Lightning Tornado P.E.K.K.A The Log
Tornado The Log Electro Wizard
Tornado Lightning Electro Wizard Ice Spirit Wizard
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Ice Spirit Electro Wizard
Electro Wizard Wizard Tornado The Log
Wizard Tornado Electro Wizard
P.E.K.K.A Ice Spirit Wizard Lightning The Log Electro Wizard
Wizard Ice Spirit Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Lightning P.E.K.K.A The Log Electro Wizard
Wizard Tornado P.E.K.K.A Electro Wizard
Ice Spirit Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Ice Spirit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Wizard Lightning The Log
P.E.K.K.A Ice Spirit Lightning The Log Electro Wizard
Lightning P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A
Wizard Ice Spirit Tornado Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Ice Spirit Tornado The Log
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Tornado The Log Electro Wizard
Lightning P.E.K.K.A Wizard
Wizard
Electro Wizard Ice Spirit Tornado Lightning P.E.K.K.A The Log
Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning The Log
Wizard The Log
Wizard Ice Spirit Tornado
Wizard Tornado The Log
The Log Ice Spirit Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Wizard Tornado The Log Electro Wizard
Lightning Wizard Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Lightning
Lightning Wizard The Log Electro Wizard
Lightning Wizard Tornado The Log
Lightning The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Ice Spirit Wizard
The Log Wizard Tornado Lightning Electro Wizard
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Wizard Tornado Electro Wizard
Lightning Electro Wizard Ice Spirit Wizard
Lightning
Lightning Wizard The Log
Lightning Ice Spirit Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Lightning Electro Wizard Ice Spirit
Lightning Wizard Tornado Electro Wizard
The Log
Lightning Wizard Electro Wizard
The Log Wizard Lightning
Lightning Tornado
P.E.K.K.A
Ice Spirit Tornado Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado The Log Electro Wizard
P.E.K.K.A
Lightning Wizard

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