My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Ice Spirit Bomb Tower Sparky
The Log
Ice Spirit Sparky
Earthquake
Bomb Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Sparky
Fireball
Bomb Tower Sparky
Poison
Bomb Tower Sparky
Lightning
Ice Golem Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Bomb Tower Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tornado Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Tornado Fireball Bomb Tower Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Golem
Ice Golem
Sparky
Fireball
Tornado Golem The Log Sparky
Bomb Tower
Tornado
Fireball Sparky Golem The Log
Golem
Fireball Ice Spirit Tornado The Log Sparky
The Log
Fireball Tornado Golem Sparky
Sparky
Ice Spirit Tornado Ice Golem Fireball Golem The Log

Defense Synergies 7 13

Ice Spirit
Sparky Ice Golem Fireball Bomb Tower Tornado The Log
Ice Golem
Bomb Tower Ice Spirit Fireball Tornado The Log Sparky
Fireball
Tornado The Log Ice Spirit Ice Golem Bomb Tower
Bomb Tower
Ice Golem Tornado The Log Ice Spirit Fireball
Tornado
Fireball Bomb Tower Sparky Ice Spirit Ice Golem The Log Sparky
Golem
The Log
Fireball Bomb Tower Ice Spirit Ice Golem Tornado Sparky
Sparky
Ice Spirit Tornado Ice Golem Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log Sparky
Bomb Tower Sparky Ice Spirit The Log
Bomb Tower Tornado Sparky
Bomb Tower Sparky
Fireball Bomb Tower Tornado The Log Sparky
Fireball Tornado The Log Bomb Tower
Tornado Ice Spirit Fireball Bomb Tower
Ice Golem Fireball Bomb Tower The Log Sparky
Sparky Bomb Tower Tornado
Tornado Ice Spirit Ice Golem Sparky
Ice Golem Fireball Bomb Tower Tornado The Log
Fireball Tornado
Bomb Tower Sparky Ice Spirit Fireball The Log
Fireball Bomb Tower Sparky Ice Spirit Tornado The Log
Sparky Bomb Tower
Bomb Tower Tornado Ice Spirit Fireball The Log Sparky
Bomb Tower Sparky Fireball Tornado
Ice Spirit Fireball Bomb Tower Tornado The Log
Bomb Tower Tornado The Log Ice Spirit Ice Golem Fireball
Sparky Bomb Tower Tornado
Fireball Bomb Tower The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Sparky
Fireball Ice Golem Bomb Tower The Log
Ice Spirit Ice Golem Bomb Tower The Log Sparky
Ice Golem Fireball Tornado The Log Sparky
Sparky
Fireball Ice Spirit Ice Golem Bomb Tower Tornado
Sparky Ice Golem Fireball Bomb Tower
Bomb Tower Sparky
Ice Spirit Ice Golem Fireball Bomb Tower Tornado The Log Sparky
Sparky
Bomb Tower Sparky
Fireball Tornado The Log
Ice Golem Fireball Bomb Tower Sparky
Fireball Bomb Tower Sparky
Sparky Ice Spirit Ice Golem Fireball Bomb Tower Tornado The Log
Ice Golem Fireball Bomb Tower The Log Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log Sparky
Fireball Tornado The Log
Fireball The Log Sparky
Ice Golem Fireball The Log Sparky
Fireball The Log Sparky
Fireball Ice Spirit Ice Golem Tornado
Tornado The Log Sparky
Fireball The Log Ice Spirit Ice Golem Tornado
Fireball The Log Tornado
Fireball Tornado Sparky
Fireball Tornado The Log Sparky
Fireball Tornado
Ice Golem Fireball The Log Sparky
Fireball
Ice Golem Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Tornado Sparky
Sparky
Fireball The Log Sparky
Fireball Tornado The Log
Fireball The Log Sparky
Fireball Tornado
Tornado The Log Sparky
Fireball The Log
Ice Golem Tornado The Log Ice Spirit Fireball Sparky
Fireball The Log Tornado Sparky
Fireball Tornado The Log Sparky
Fireball Tornado The Log Sparky
Ice Golem Fireball Tornado Sparky
Ice Spirit Fireball
Fireball Sparky
Fireball The Log Sparky
Ice Spirit Fireball Sparky
Sparky
Fireball The Log Sparky
Ice Spirit Fireball
Fireball Tornado
The Log Fireball
Fireball Sparky
The Log Ice Golem Fireball
Fireball Tornado Sparky
Sparky
Ice Spirit Fireball Tornado The Log Sparky
Fireball Tornado
Fireball Tornado The Log Sparky

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