My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Executioner Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Ice Spirit Skeleton Army Executioner Bandit Electro Wizard
The Log
Ice Spirit Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Skeleton Army Executioner Bandit Electro Wizard
Fireball
Skeleton Army Executioner Bandit Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Ice Golem Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Skeleton Army Bandit Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Executioner Bandit Mega Knight
Ice Golem
Executioner Electro Wizard
Skeleton Army
Executioner
Ice Spirit Ice Golem The Log Bandit Mega Knight
The Log
Executioner Bandit Mega Knight
Bandit
Ice Spirit Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Ice Golem Bandit Mega Knight
Mega Knight
Ice Spirit Executioner The Log Bandit Electro Wizard

Defense Synergies 0 25

Ice Spirit
Ice Golem Skeleton Army Executioner The Log Bandit Electro Wizard Mega Knight
Ice Golem
Ice Spirit Executioner The Log Bandit Electro Wizard Mega Knight
Skeleton Army
Ice Spirit Executioner The Log Bandit Electro Wizard
Executioner
Ice Spirit Ice Golem Skeleton Army The Log Bandit Mega Knight
The Log
Ice Spirit Ice Golem Skeleton Army Executioner Bandit Electro Wizard Mega Knight
Bandit
Ice Spirit Ice Golem Skeleton Army Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Ice Spirit Ice Golem Skeleton Army The Log Bandit Mega Knight
Mega Knight
Ice Spirit Ice Golem Executioner The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Executioner The Log Electro Wizard
Skeleton Army Ice Spirit Executioner The Log Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight Executioner Bandit Electro Wizard
Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Executioner Bandit Electro Wizard Mega Knight
Electro Wizard Ice Spirit Executioner
Ice Golem The Log Bandit Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Ice Spirit Ice Golem Bandit Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Ice Golem The Log Bandit Mega Knight
Executioner Electro Wizard
Skeleton Army Mega Knight Ice Spirit The Log Bandit Electro Wizard
Skeleton Army Executioner Mega Knight Ice Spirit The Log Electro Wizard
Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army Ice Spirit The Log Bandit Electro Wizard Mega Knight
Mega Knight Skeleton Army Executioner Electro Wizard
Ice Spirit Mega Knight Skeleton Army Executioner The Log Bandit Electro Wizard
Executioner The Log Ice Spirit Ice Golem Bandit Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Ice Golem Bandit Electro Wizard
Bandit Electro Wizard Ice Golem Executioner The Log Mega Knight
Skeleton Army Bandit Mega Knight Ice Spirit Ice Golem The Log Electro Wizard
Skeleton Army Mega Knight Ice Golem The Log Bandit Electro Wizard
Skeleton Army Executioner Bandit Mega Knight
Executioner Ice Spirit Ice Golem Electro Wizard
Skeleton Army Ice Golem Bandit Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Ice Spirit Ice Golem Skeleton Army The Log Bandit
Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Ice Golem Executioner Bandit
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Ice Spirit Ice Golem Executioner The Log
Executioner Mega Knight Ice Golem The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
Ice Golem The Log
Executioner The Log Mega Knight
Executioner Ice Spirit Ice Golem
Executioner The Log
The Log Ice Spirit Ice Golem Executioner
The Log Bandit
Electro Wizard
The Log Bandit Electro Wizard
Executioner
Ice Golem Executioner The Log Bandit
Bandit
Ice Golem The Log
Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Executioner The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
Ice Golem The Log Ice Spirit Executioner Mega Knight
The Log Executioner Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Ice Golem Executioner Electro Wizard
Electro Wizard Ice Spirit
The Log Bandit Mega Knight
Ice Spirit Electro Wizard
Mega Knight
The Log
Electro Wizard Ice Spirit Skeleton Army Bandit
Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Ice Golem Executioner
Executioner Mega Knight
Ice Spirit The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard Mega Knight
Mega Knight

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