My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Flying Machine Rune Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Flying Machine Barbarian Barrel Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Electro Dragon
Zap
Firecracker Flying Machine
Barbarian Barrel
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Flying Machine
Royal Delivery
Ice Spirit Firecracker Flying Machine Electro Dragon
Fireball
Firecracker Flying Machine Electro Dragon
Poison
Firecracker Flying Machine Electro Dragon
Lightning
Ice Golem Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Barbarian Barrel Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tornado Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Barbarian Barrel Firecracker Tornado Flying Machine Rune Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem Barbarian Barrel Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Barbarian Barrel
Firecracker
Ice Spirit Ice Golem Flying Machine Barbarian Barrel Tornado
Ice Golem
Firecracker Flying Machine Barbarian Barrel Electro Dragon
Flying Machine
Firecracker Ice Golem Barbarian Barrel Electro Dragon
Barbarian Barrel
Ice Spirit Firecracker Ice Golem Flying Machine Tornado Electro Dragon
Tornado
Firecracker Barbarian Barrel Electro Dragon
Rune Giant
Electro Dragon
Ice Golem Flying Machine Barbarian Barrel Tornado

Defense Synergies 1 19

Ice Spirit
Firecracker Ice Golem Flying Machine Barbarian Barrel Tornado Electro Dragon
Firecracker
Ice Golem Ice Spirit Flying Machine Barbarian Barrel Tornado Electro Dragon
Ice Golem
Firecracker Ice Spirit Flying Machine Barbarian Barrel Tornado Electro Dragon
Flying Machine
Ice Spirit Firecracker Ice Golem Barbarian Barrel Electro Dragon
Barbarian Barrel
Ice Spirit Firecracker Ice Golem Flying Machine Tornado Electro Dragon
Tornado
Ice Spirit Firecracker Ice Golem Barbarian Barrel Electro Dragon
Rune Giant
Electro Dragon
Ice Spirit Firecracker Ice Golem Flying Machine Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Flying Machine Barbarian Barrel Electro Dragon
Ice Spirit Firecracker Flying Machine Electro Dragon
Tornado Electro Dragon
Firecracker Electro Dragon
Firecracker Barbarian Barrel Tornado
Barbarian Barrel Tornado Firecracker Flying Machine Electro Dragon
Tornado Ice Spirit Firecracker Flying Machine Electro Dragon
Ice Golem Flying Machine Barbarian Barrel Electro Dragon
Tornado
Tornado Ice Spirit Firecracker Ice Golem Barbarian Barrel
Firecracker Ice Golem Flying Machine Barbarian Barrel Tornado Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Ice Spirit Flying Machine Electro Dragon
Ice Spirit Firecracker Barbarian Barrel Tornado Electro Dragon
Tornado Ice Spirit
Firecracker Tornado Electro Dragon
Ice Spirit Firecracker Flying Machine Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Tornado Ice Spirit Firecracker Ice Golem Flying Machine Electro Dragon
Tornado
Firecracker Flying Machine Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel
Firecracker Ice Golem Flying Machine Barbarian Barrel Electro Dragon
Ice Spirit Ice Golem Electro Dragon
Ice Golem Barbarian Barrel Tornado
Firecracker Ice Spirit Ice Golem Flying Machine Tornado Electro Dragon
Ice Golem Flying Machine
Electro Dragon Ice Spirit Firecracker Ice Golem Flying Machine Barbarian Barrel Tornado
Flying Machine Electro Dragon
Tornado
Ice Golem
Firecracker Flying Machine Electro Dragon
Electro Dragon Ice Spirit Firecracker Ice Golem Flying Machine Barbarian Barrel Tornado
Firecracker Ice Golem Flying Machine Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Flying Machine Barbarian Barrel Electro Dragon
Firecracker Flying Machine Barbarian Barrel Tornado Electro Dragon
Flying Machine Barbarian Barrel Electro Dragon
Firecracker Ice Golem Flying Machine Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Ice Spirit Ice Golem Flying Machine Tornado Electro Dragon
Firecracker Flying Machine Tornado
Ice Spirit Firecracker Ice Golem Flying Machine Barbarian Barrel Tornado Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Flying Machine Barbarian Barrel Tornado Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Flying Machine Firecracker Ice Golem Barbarian Barrel
Firecracker Flying Machine Barbarian Barrel Electro Dragon
Firecracker Ice Golem Flying Machine Barbarian Barrel
Firecracker Flying Machine Barbarian Barrel Electro Dragon
Firecracker Flying Machine Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Firecracker Flying Machine Barbarian Barrel Electro Dragon
Firecracker Flying Machine Barbarian Barrel Tornado Electro Dragon
Tornado
Tornado
Flying Machine Barbarian Barrel Electro Dragon
Firecracker Ice Golem Tornado Ice Spirit Barbarian Barrel Electro Dragon
Firecracker Flying Machine Barbarian Barrel Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Firecracker Barbarian Barrel Tornado
Firecracker Ice Golem Flying Machine Tornado Electro Dragon
Electro Dragon Ice Spirit Firecracker Flying Machine
Electro Dragon
Ice Spirit Firecracker Electro Dragon
Firecracker
Ice Spirit Flying Machine Barbarian Barrel Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Barbarian Barrel
Firecracker Flying Machine Electro Dragon
Firecracker Ice Golem Flying Machine Electro Dragon
Tornado
Firecracker Flying Machine Electro Dragon
Electro Dragon Ice Spirit Firecracker Flying Machine Tornado
Firecracker Flying Machine Tornado Electro Dragon
Electro Dragon Firecracker Flying Machine Barbarian Barrel Tornado
Firecracker Electro Dragon

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