My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Valkyrie Magic Archer
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Hog Rider Magic Archer
Fireball
Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Ice Golem Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Valkyrie Tornado Freeze The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Valkyrie Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Tornado Valkyrie Hog Rider Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider
Ice Golem
Hog Rider Magic Archer
Valkyrie
Ice Spirit Hog Rider Tornado Magic Archer
Hog Rider
Ice Spirit Ice Golem Valkyrie Freeze The Log Tornado Magic Archer
Tornado
Magic Archer Valkyrie Hog Rider Freeze The Log
Freeze
Hog Rider Tornado
The Log
Hog Rider Tornado Magic Archer
Magic Archer
Tornado Ice Golem Valkyrie Hog Rider The Log

Defense Synergies 1 14

Ice Spirit
Ice Golem Valkyrie Tornado The Log Magic Archer
Ice Golem
Ice Spirit Tornado The Log Magic Archer
Valkyrie
Ice Spirit Tornado Freeze The Log Magic Archer
Hog Rider
Tornado
Magic Archer Ice Spirit Ice Golem Valkyrie The Log
Freeze
Valkyrie
The Log
Ice Spirit Ice Golem Valkyrie Tornado Magic Archer
Magic Archer
Tornado Ice Spirit Ice Golem Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie The Log Magic Archer
Ice Spirit Valkyrie The Log
Tornado Valkyrie Freeze
Valkyrie
Valkyrie Tornado The Log
Tornado Freeze The Log Valkyrie Magic Archer
Tornado Ice Spirit Freeze Magic Archer
Ice Golem Valkyrie The Log Magic Archer
Tornado
Tornado Ice Spirit Ice Golem Valkyrie
Valkyrie Ice Golem Tornado Freeze The Log Magic Archer
Tornado Magic Archer
Ice Spirit Valkyrie Freeze The Log
Valkyrie Ice Spirit Tornado Freeze The Log Magic Archer
Tornado Ice Spirit Freeze The Log
Valkyrie Tornado
Ice Spirit Valkyrie Tornado The Log Magic Archer
Valkyrie Tornado Freeze The Log Ice Spirit Ice Golem Magic Archer
Tornado
Valkyrie The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem
Ice Golem Valkyrie The Log Magic Archer
Ice Spirit Ice Golem Valkyrie The Log
Valkyrie Ice Golem Tornado The Log
Valkyrie
Ice Spirit Ice Golem Tornado Freeze Magic Archer
Ice Golem Valkyrie
Valkyrie
Freeze Ice Spirit Ice Golem Valkyrie Tornado The Log Magic Archer
Valkyrie
Valkyrie Tornado The Log
Ice Golem Valkyrie
Valkyrie Magic Archer
Ice Spirit Ice Golem Valkyrie Tornado Freeze The Log Magic Archer
Valkyrie Ice Golem Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Valkyrie Freeze The Log
Tornado The Log Magic Archer
The Log Magic Archer
Ice Golem Valkyrie Freeze The Log
Valkyrie The Log Magic Archer
Ice Spirit Ice Golem Tornado Freeze Magic Archer
Tornado The Log Magic Archer
The Log Ice Spirit Ice Golem Tornado Freeze Magic Archer
The Log Tornado
Tornado
Valkyrie Tornado The Log Magic Archer
Tornado Magic Archer
Ice Golem The Log Magic Archer
Freeze Magic Archer
Ice Golem The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado Freeze
The Log Magic Archer
Valkyrie Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Ice Golem Tornado Freeze The Log Ice Spirit Valkyrie Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Ice Golem Tornado Magic Archer
Ice Spirit Freeze
The Log Magic Archer
Ice Spirit Freeze Magic Archer
The Log Magic Archer
Ice Spirit Freeze Magic Archer
Tornado Magic Archer
Freeze
The Log
Valkyrie Magic Archer
The Log Ice Golem Magic Archer
Tornado
Ice Spirit Tornado Freeze The Log Magic Archer
Tornado Magic Archer
Tornado Freeze The Log Magic Archer

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