My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Dart Goblin Zappies Goblin Barrel Ram Rider Little Prince
Zap
Dart Goblin Zappies Inferno Tower Goblin Barrel Ram Rider Little Prince
Barbarian Barrel
Ice Spirit Dart Goblin Zappies Inferno Tower Goblin Barrel Little Prince
The Log
Ice Spirit Dart Goblin Zappies Goblin Barrel Ram Rider Little Prince
Earthquake
Zappies Inferno Tower Goblin Barrel
Arrows
Ice Spirit Dart Goblin Zappies Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Dart Goblin Zappies Goblin Barrel Ram Rider Little Prince
Fireball
Dart Goblin Zappies Inferno Tower Goblin Barrel Ram Rider Little Prince
Poison
Dart Goblin Zappies Inferno Tower Little Prince
Lightning
Inferno Tower Ram Rider Little Prince
Rocket
Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Goblin Barrel Little Prince Zappies Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Dart Goblin Ram Rider
Dart Goblin
Goblin Barrel Ice Spirit The Log Ram Rider
Zappies
Goblin Barrel Ram Rider
Inferno Tower
Goblin Barrel
Ice Spirit Dart Goblin Zappies Ram Rider
The Log
Dart Goblin Ram Rider Little Prince
Ram Rider
Ice Spirit Dart Goblin Zappies Goblin Barrel The Log
Little Prince
The Log

Defense Synergies 2 12

Ice Spirit
Inferno Tower Dart Goblin Zappies The Log Ram Rider Little Prince
Dart Goblin
Ice Spirit Zappies Inferno Tower The Log Ram Rider
Zappies
Ice Spirit Dart Goblin The Log
Inferno Tower
Ice Spirit The Log Dart Goblin
Goblin Barrel
The Log
Inferno Tower Ice Spirit Dart Goblin Zappies Ram Rider Little Prince
Ram Rider
Ice Spirit Dart Goblin The Log
Little Prince
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Inferno Tower The Log Ram Rider
Inferno Tower Ice Spirit Dart Goblin Zappies The Log Ram Rider
Inferno Tower Ram Rider Dart Goblin Zappies
Inferno Tower Dart Goblin Zappies Ram Rider
The Log
The Log Dart Goblin Zappies
Dart Goblin Inferno Tower Ram Rider Ice Spirit Zappies Little Prince
Dart Goblin Inferno Tower The Log Ram Rider
Zappies Inferno Tower
Ice Spirit Dart Goblin Zappies Inferno Tower Little Prince
Dart Goblin Zappies The Log Ram Rider
Inferno Tower Dart Goblin Zappies Ram Rider
Inferno Tower Ice Spirit Zappies The Log Ram Rider
Ice Spirit Dart Goblin Zappies The Log
Inferno Tower Zappies Ram Rider
Inferno Tower Ice Spirit Zappies The Log Ram Rider
Zappies Inferno Tower
Ice Spirit Dart Goblin Zappies The Log Ram Rider Little Prince
The Log Ice Spirit Dart Goblin Zappies Ram Rider Little Prince
Dart Goblin Zappies Inferno Tower Ram Rider
Dart Goblin Zappies The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower
The Log
Zappies Ice Spirit Inferno Tower The Log Ram Rider
Zappies Inferno Tower The Log Ram Rider
Inferno Tower Zappies Ram Rider
Ice Spirit Dart Goblin Zappies Ram Rider
Dart Goblin Zappies Inferno Tower Ram Rider
Inferno Tower Zappies
Ice Spirit Zappies Inferno Tower The Log
Inferno Tower Dart Goblin Zappies
Dart Goblin Zappies Inferno Tower
The Log
Zappies Inferno Tower Ram Rider
Dart Goblin Zappies
Zappies Inferno Tower Ice Spirit Dart Goblin The Log Little Prince
Dart Goblin Zappies Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Dart Goblin The Log
The Log
Ice Spirit Dart Goblin Ram Rider
Dart Goblin The Log
The Log Ice Spirit Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Dart Goblin The Log Ram Rider
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Little Prince
The Log
The Log
The Log
The Log Ice Spirit Little Prince
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Dart Goblin Little Prince
Ice Spirit Dart Goblin Zappies
Dart Goblin The Log
Ice Spirit Zappies
The Log
Ice Spirit Dart Goblin Zappies
Dart Goblin Zappies Ram Rider
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Zappies The Log
Dart Goblin Zappies
Dart Goblin The Log Little Prince
Dart Goblin

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