My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Dart Goblin Wall Breakers Lumberjack
Zap
Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Ice Spirit Knight Cannon Dart Goblin Wall Breakers Lumberjack
The Log
Ice Spirit Cannon Dart Goblin Wall Breakers Lumberjack
Earthquake
Cannon
Arrows
Ice Spirit Dart Goblin Wall Breakers
Royal Delivery
Ice Spirit Knight Dart Goblin Wall Breakers Lumberjack
Fireball
Cannon Dart Goblin Wall Breakers Lumberjack
Poison
Cannon Dart Goblin
Lightning
Knight Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Rage The Log Knight Cannon Dart Goblin Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Wall Breakers Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Dart Goblin Wall Breakers Lumberjack
Knight
Ice Spirit Dart Goblin Wall Breakers The Log Lumberjack
Cannon
Dart Goblin
Knight Ice Spirit Wall Breakers The Log
Wall Breakers
Knight Ice Spirit Dart Goblin The Log
Rage
The Log
Knight Dart Goblin Wall Breakers Lumberjack
Lumberjack
Ice Spirit Knight The Log

Defense Synergies 3 12

Ice Spirit
Knight Cannon Dart Goblin The Log Lumberjack
Knight
Cannon Dart Goblin Ice Spirit The Log Lumberjack
Cannon
Knight The Log Ice Spirit Dart Goblin Lumberjack
Dart Goblin
Knight Ice Spirit Cannon The Log Lumberjack
Wall Breakers
Rage
The Log
Cannon Ice Spirit Knight Dart Goblin Lumberjack
Lumberjack
Ice Spirit Knight Cannon Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin The Log
Lumberjack Ice Spirit Knight Cannon Dart Goblin The Log
Cannon Lumberjack Knight Dart Goblin
Cannon Lumberjack Knight Dart Goblin
The Log Lumberjack
The Log Cannon Dart Goblin Lumberjack
Dart Goblin Ice Spirit Cannon
Cannon Dart Goblin The Log
Cannon Lumberjack
Knight Ice Spirit Cannon Dart Goblin Lumberjack
Dart Goblin Knight Cannon The Log Lumberjack
Dart Goblin
Cannon Lumberjack Ice Spirit Knight The Log
Ice Spirit Cannon Dart Goblin The Log Lumberjack
Knight Cannon Lumberjack
Ice Spirit Cannon The Log Lumberjack
Knight Cannon Lumberjack
Ice Spirit Cannon Knight Dart Goblin The Log Lumberjack
The Log Ice Spirit Knight Cannon Dart Goblin Lumberjack
Cannon Dart Goblin Lumberjack
Knight Cannon Dart Goblin The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight The Log Lumberjack
Lumberjack Ice Spirit Knight The Log
Lumberjack Knight The Log
Knight Cannon Lumberjack
Ice Spirit Dart Goblin
Knight Dart Goblin Lumberjack
Knight Lumberjack
Ice Spirit Knight The Log
Cannon Dart Goblin
Knight Dart Goblin Lumberjack
The Log
Knight Cannon Lumberjack
Cannon Dart Goblin
Ice Spirit Knight Dart Goblin The Log Lumberjack
Cannon Dart Goblin The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Ice Spirit Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Lumberjack
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin Lumberjack
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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