My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Giant Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Little Prince
Zap
Cannon Little Prince
Barbarian Barrel
Ice Spirit Knight Cannon Magic Archer Little Prince
The Log
Ice Spirit Cannon Little Prince
Earthquake
Cannon
Arrows
Ice Spirit Little Prince
Royal Delivery
Ice Spirit Knight Magic Archer Little Prince
Fireball
Cannon Magic Archer Little Prince
Poison
Cannon Magic Archer Little Prince
Lightning
Knight Cannon Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Barbarian Barrel Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Knight Cannon Earthquake Little Prince Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Knight Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Barbarian Barrel
Knight
Ice Spirit Earthquake Barbarian Barrel Magic Archer Little Prince
Cannon
Earthquake
Knight Barbarian Barrel Electro Giant
Barbarian Barrel
Ice Spirit Knight Earthquake Electro Giant
Electro Giant
Earthquake Barbarian Barrel
Magic Archer
Knight
Little Prince
Knight

Defense Synergies 3 17

Ice Spirit
Knight Cannon Earthquake Barbarian Barrel Magic Archer Little Prince
Knight
Cannon Magic Archer Little Prince Ice Spirit Earthquake Barbarian Barrel
Cannon
Knight Ice Spirit Earthquake Barbarian Barrel Electro Giant Magic Archer Little Prince
Earthquake
Ice Spirit Knight Cannon Barbarian Barrel
Barbarian Barrel
Ice Spirit Knight Cannon Earthquake Electro Giant Magic Archer Little Prince
Electro Giant
Cannon Barbarian Barrel
Magic Archer
Knight Ice Spirit Cannon Barbarian Barrel
Little Prince
Knight Ice Spirit Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Barbarian Barrel Magic Archer
Ice Spirit Knight Cannon
Cannon Knight
Cannon Knight
Earthquake Barbarian Barrel
Barbarian Barrel Cannon Earthquake Magic Archer
Ice Spirit Cannon Magic Archer Little Prince
Earthquake Cannon Barbarian Barrel Electro Giant Magic Archer
Cannon
Knight Ice Spirit Cannon Barbarian Barrel Little Prince
Knight Cannon Earthquake Barbarian Barrel Electro Giant Magic Archer
Magic Archer
Cannon Ice Spirit Knight Earthquake
Ice Spirit Cannon Earthquake Barbarian Barrel Magic Archer
Knight Cannon
Ice Spirit Cannon Electro Giant
Knight Cannon
Ice Spirit Cannon Knight Barbarian Barrel Magic Archer Little Prince
Earthquake Barbarian Barrel Ice Spirit Knight Cannon Magic Archer Little Prince
Cannon
Knight Cannon Earthquake Barbarian Barrel Electro Giant Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Electro Giant
Knight Barbarian Barrel Magic Archer
Ice Spirit Knight
Knight Barbarian Barrel
Knight Cannon
Electro Giant Ice Spirit Magic Archer
Knight
Knight
Ice Spirit Knight Barbarian Barrel Magic Archer
Cannon
Knight
Electro Giant
Knight Cannon
Cannon Electro Giant Magic Archer
Electro Giant Ice Spirit Knight Barbarian Barrel Magic Archer Little Prince
Cannon Earthquake Barbarian Barrel Electro Giant Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight Barbarian Barrel
Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Knight Barbarian Barrel
Earthquake Barbarian Barrel Magic Archer
Electro Giant Ice Spirit Magic Archer
Earthquake Magic Archer
Earthquake Ice Spirit Barbarian Barrel Magic Archer
Knight Earthquake Barbarian Barrel Magic Archer
Magic Archer
Earthquake Knight Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Magic Archer Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Electro Giant Magic Archer Little Prince
Earthquake Magic Archer
Earthquake Barbarian Barrel
Earthquake Electro Giant Ice Spirit Barbarian Barrel Magic Archer Little Prince
Earthquake Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Electro Giant Magic Archer Little Prince
Ice Spirit Electro Giant
Earthquake Magic Archer
Ice Spirit Magic Archer
Earthquake Magic Archer
Earthquake Ice Spirit Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Knight Magic Archer
Earthquake Magic Archer
Electro Giant
Electro Giant Ice Spirit Magic Archer
Magic Archer
Barbarian Barrel Electro Giant Magic Archer Little Prince

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