My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Electro Dragon
Zap
Cannon Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Barrel
The Log
Ice Spirit Cannon Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Barrel Electro Dragon
Fireball
Cannon Goblin Barrel Electro Dragon
Poison
Cannon Electro Dragon
Lightning
Knight Cannon Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Cannon Goblin Barrel Tornado Fireball Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Cannon Goblin Barrel

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel
Knight
Ice Spirit Goblin Barrel Fireball Electro Dragon
Cannon
Fireball
Tornado Knight
Goblin Barrel
Ice Spirit Knight
Tornado
Fireball Electro Dragon
Electro Dragon
Knight Tornado
Goblinstein

Defense Synergies 3 10

Ice Spirit
Knight Cannon Fireball Tornado Electro Dragon
Knight
Cannon Electro Dragon Ice Spirit Fireball Tornado
Cannon
Knight Ice Spirit Fireball Electro Dragon
Fireball
Tornado Ice Spirit Knight Cannon
Goblin Barrel
Tornado
Fireball Ice Spirit Knight Electro Dragon
Electro Dragon
Knight Ice Spirit Cannon Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Electro Dragon
Ice Spirit Knight Cannon Electro Dragon
Cannon Tornado Knight Electro Dragon
Cannon Knight Electro Dragon
Fireball Tornado
Fireball Tornado Cannon Electro Dragon
Tornado Ice Spirit Cannon Fireball Electro Dragon
Cannon Fireball Electro Dragon
Cannon Tornado
Knight Tornado Ice Spirit Cannon
Knight Cannon Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Cannon Ice Spirit Knight Fireball Electro Dragon
Fireball Ice Spirit Cannon Tornado Electro Dragon
Knight Cannon
Tornado Ice Spirit Cannon Fireball
Knight Cannon Fireball Tornado Electro Dragon
Ice Spirit Cannon Fireball Knight Tornado Electro Dragon
Tornado Ice Spirit Knight Cannon Fireball Electro Dragon
Cannon Tornado
Knight Cannon Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Electro Dragon
Ice Spirit Knight Electro Dragon
Knight Fireball Tornado
Knight Cannon
Fireball Ice Spirit Tornado Electro Dragon
Knight Fireball
Knight
Electro Dragon Ice Spirit Knight Fireball Tornado
Cannon
Knight Electro Dragon
Fireball Tornado
Knight Cannon Fireball
Cannon Fireball Electro Dragon
Electro Dragon Ice Spirit Knight Fireball Tornado
Cannon Fireball Electro Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Electro Dragon
Fireball Tornado Electro Dragon
Fireball Electro Dragon
Knight Fireball
Fireball
Fireball Ice Spirit Tornado Electro Dragon
Tornado
Fireball Ice Spirit Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Knight Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Knight Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Fireball Electro Dragon
Fireball Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Fireball Electro Dragon
Tornado Ice Spirit Fireball Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Ice Spirit Fireball
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball
Ice Spirit Fireball Electro Dragon
Fireball Tornado Electro Dragon
Fireball
Fireball Knight Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Ice Spirit Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball Tornado
Fireball Electro Dragon

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