My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Magic Archer
The Log
Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Magic Archer
Fireball
Cannon Firecracker Hog Rider Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Firecracker Hog Rider Magic Archer Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker
Knight
Ice Spirit Firecracker Hog Rider The Log Magic Archer
Cannon
Firecracker
Knight Hog Rider Ice Spirit
Hog Rider
Ice Spirit Knight Firecracker Lightning The Log Magic Archer
Lightning
Hog Rider
The Log
Hog Rider Knight Magic Archer
Magic Archer
Knight Hog Rider The Log

Defense Synergies 5 10

Ice Spirit
Knight Cannon Firecracker The Log Magic Archer
Knight
Cannon Firecracker Magic Archer Ice Spirit The Log
Cannon
Knight The Log Ice Spirit Firecracker Magic Archer
Firecracker
Knight The Log Ice Spirit Cannon
Hog Rider
Lightning
The Log
The Log
Cannon Firecracker Ice Spirit Knight Lightning Magic Archer
Magic Archer
Knight Ice Spirit Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Firecracker The Log Magic Archer
Ice Spirit Knight Cannon Firecracker The Log
Cannon Knight Lightning
Cannon Knight Firecracker
Lightning Firecracker The Log
The Log Cannon Firecracker Magic Archer
Lightning Ice Spirit Cannon Firecracker Magic Archer
Lightning Cannon The Log Magic Archer
Cannon
Knight Ice Spirit Cannon Firecracker
Knight Cannon Firecracker The Log Magic Archer
Firecracker Magic Archer
Cannon Ice Spirit Knight Lightning The Log
Ice Spirit Cannon Firecracker The Log Magic Archer
Knight Cannon
Ice Spirit Cannon Lightning The Log
Knight Cannon Firecracker
Ice Spirit Cannon Knight Firecracker The Log Magic Archer
The Log Ice Spirit Knight Cannon Firecracker Magic Archer
Cannon
Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Lightning The Log Magic Archer
Ice Spirit Knight Lightning The Log
Lightning Knight The Log
Knight Cannon
Firecracker Ice Spirit Magic Archer
Knight Lightning
Knight
Lightning Ice Spirit Knight Firecracker The Log Magic Archer
Cannon
Knight
Lightning The Log
Lightning Knight Cannon
Cannon Firecracker Magic Archer
Ice Spirit Knight Firecracker Lightning The Log Magic Archer
Cannon Firecracker The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight Firecracker The Log
Firecracker The Log Magic Archer
Lightning The Log Magic Archer
Lightning Knight Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Ice Spirit Magic Archer
Firecracker The Log Magic Archer
The Log Ice Spirit Firecracker Lightning Magic Archer
The Log Firecracker Lightning
Lightning
Firecracker Lightning Knight The Log Magic Archer
Lightning Firecracker Magic Archer
Lightning Knight Firecracker The Log Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker The Log Magic Archer
Lightning Firecracker The Log Magic Archer
Lightning Magic Archer Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log Magic Archer
Lightning Firecracker The Log Magic Archer
Lightning The Log Magic Archer
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Ice Spirit Magic Archer
Firecracker The Log Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Firecracker The Log Magic Archer
Lightning Firecracker Magic Archer
Lightning Ice Spirit Firecracker
Lightning
Lightning The Log Magic Archer
Lightning Ice Spirit Firecracker Magic Archer
Firecracker Lightning The Log Magic Archer
Lightning Ice Spirit Magic Archer
Lightning Firecracker Magic Archer
The Log
Lightning Knight Firecracker Magic Archer
The Log Firecracker Lightning Magic Archer
Lightning
Firecracker
Ice Spirit Firecracker Lightning The Log Magic Archer
Firecracker Lightning Magic Archer
Lightning Firecracker The Log Magic Archer
Lightning Firecracker

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