My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Cannon Hog Rider Witch Skeleton King
Zap
Cannon Firecracker Witch Skeleton King
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Witch Skeleton King
The Log
Ice Spirit Cannon Firecracker Hog Rider Witch Skeleton King
Earthquake
Cannon Firecracker Hog Rider Witch Skeleton King
Arrows
Ice Spirit Firecracker Witch Skeleton King
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Witch Skeleton King
Fireball
Cannon Firecracker Hog Rider Witch Skeleton King
Poison
Cannon Firecracker Witch Skeleton King
Lightning
Knight Cannon Witch Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Firecracker Hog Rider Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Witch
Knight
Ice Spirit Firecracker Hog Rider Witch The Log
Cannon
Firecracker
Knight Hog Rider Ice Spirit
Hog Rider
Ice Spirit Knight Firecracker The Log Witch
Witch
Ice Spirit Knight Hog Rider Skeleton King
The Log
Hog Rider Knight
Skeleton King
Witch

Defense Synergies 4 10

Ice Spirit
Knight Cannon Firecracker Witch The Log
Knight
Cannon Firecracker Ice Spirit Witch The Log
Cannon
Knight The Log Ice Spirit Firecracker Witch
Firecracker
Knight The Log Ice Spirit Cannon
Hog Rider
Witch
Ice Spirit Knight Cannon The Log
The Log
Cannon Firecracker Ice Spirit Knight Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Ice Spirit Knight Cannon Firecracker Witch The Log
Cannon Witch Knight
Cannon Witch Knight Firecracker Skeleton King
Firecracker The Log
The Log Cannon Firecracker
Ice Spirit Cannon Firecracker Witch
Cannon The Log
Cannon Witch Skeleton King
Knight Ice Spirit Cannon Firecracker
Witch Knight Cannon Firecracker The Log Skeleton King
Firecracker Witch
Cannon Ice Spirit Knight Witch The Log
Ice Spirit Cannon Firecracker Witch The Log Skeleton King
Knight Cannon Skeleton King
Ice Spirit Cannon The Log
Knight Cannon Firecracker Witch
Ice Spirit Cannon Knight Firecracker Witch The Log
Witch The Log Ice Spirit Knight Cannon Firecracker
Cannon
Knight Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Firecracker The Log
Ice Spirit Knight Witch The Log
Knight The Log
Knight Cannon Witch
Firecracker Ice Spirit Witch
Knight Witch
Knight
Ice Spirit Knight Firecracker Witch The Log
Witch Cannon
Knight Witch
The Log
Knight Cannon Witch Skeleton King
Cannon Firecracker Witch
Witch Ice Spirit Knight Firecracker The Log Skeleton King
Cannon Firecracker Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Ice Spirit Firecracker Witch
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Witch
Firecracker Witch
The Log
Knight Firecracker
The Log Firecracker Skeleton King
Firecracker
Ice Spirit Firecracker Witch The Log Skeleton King
Firecracker Witch
Firecracker Witch The Log

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