My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Mega Minion Goblin Barrel Guards
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Barrel Guards
The Log
Ice Spirit Cannon Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Knight Mega Minion Goblin Barrel Guards
Fireball
Cannon Mega Minion Goblin Barrel
Poison
Cannon Mega Minion Guards
Lightning
Knight Cannon Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Mega Minion Earthquake Goblin Barrel Guards

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Mega Minion Guards
Knight
Ice Spirit Mega Minion Goblin Barrel Earthquake The Log
Cannon
Mega Minion
Knight Ice Spirit
Earthquake
Knight The Log
Goblin Barrel
Ice Spirit Knight Guards
Guards
Ice Spirit Goblin Barrel The Log
The Log
Knight Earthquake Guards

Defense Synergies 3 15

Ice Spirit
Knight Cannon Mega Minion Earthquake Guards The Log
Knight
Cannon Mega Minion Ice Spirit Earthquake The Log
Cannon
Knight The Log Ice Spirit Mega Minion Earthquake Guards
Mega Minion
Knight Ice Spirit Cannon Guards The Log
Earthquake
Ice Spirit Knight Cannon The Log
Goblin Barrel
Guards
Ice Spirit Cannon Mega Minion The Log
The Log
Cannon Ice Spirit Knight Mega Minion Earthquake Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Mega Minion The Log
Ice Spirit Knight Cannon Mega Minion The Log
Cannon Knight Mega Minion
Cannon Knight Mega Minion Guards
Earthquake The Log
The Log Cannon Mega Minion Earthquake Guards
Mega Minion Ice Spirit Cannon
Earthquake Cannon The Log
Cannon
Knight Guards Ice Spirit Cannon
Guards Knight Cannon Mega Minion Earthquake The Log
Mega Minion
Cannon Ice Spirit Knight Earthquake Guards The Log
Ice Spirit Cannon Mega Minion Earthquake Guards The Log
Knight Cannon
Ice Spirit Cannon The Log
Knight Cannon
Ice Spirit Cannon Knight Mega Minion Guards The Log
Earthquake The Log Ice Spirit Knight Cannon Mega Minion Guards
Cannon
Knight Cannon Earthquake Guards The Log
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Mega Minion The Log
Guards Ice Spirit Knight The Log
Guards Knight The Log
Knight Cannon Guards
Ice Spirit
Guards Knight Mega Minion
Knight
Ice Spirit Knight Mega Minion The Log
Cannon Mega Minion Guards
Knight Mega Minion Guards
Guards The Log
Knight Cannon Guards
Cannon
Guards Ice Spirit Knight Mega Minion The Log
Cannon Mega Minion Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards The Log
The Log
Earthquake The Log
Earthquake Knight Guards The Log
Earthquake The Log
Ice Spirit Mega Minion
Earthquake The Log
Earthquake The Log Ice Spirit
The Log
Guards
Knight Earthquake The Log
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Mega Minion Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Ice Spirit
Mega Minion
The Log Earthquake
The Log
The Log
Ice Spirit Mega Minion Guards
Mega Minion
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit Guards
Mega Minion
The Log
Knight Mega Minion
The Log Earthquake
Mega Minion
Ice Spirit Guards The Log
The Log

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