My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Executioner Magic Archer
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Executioner P.E.K.K.A Magic Archer
Fireball
Cannon Executioner Magic Archer
Poison
Cannon Executioner Magic Archer
Lightning
Knight Cannon Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rage Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Cannon Tornado Magic Archer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Knight Cannon

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Executioner
Knight
Ice Spirit Executioner Magic Archer
Cannon
Rage
Tornado
Executioner P.E.K.K.A Magic Archer
Executioner
Knight Tornado Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Magic Archer Executioner
Magic Archer
Tornado P.E.K.K.A Knight

Defense Synergies 6 8

Ice Spirit
Knight Cannon Tornado Executioner P.E.K.K.A Magic Archer
Knight
Cannon Executioner Magic Archer Ice Spirit Tornado
Cannon
Knight Ice Spirit Magic Archer
Rage
Tornado
Executioner P.E.K.K.A Magic Archer Ice Spirit Knight
Executioner
Knight Tornado Ice Spirit
P.E.K.K.A
Tornado Ice Spirit
Magic Archer
Knight Tornado Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner Magic Archer
P.E.K.K.A Ice Spirit Knight Cannon Executioner
Cannon Tornado P.E.K.K.A Knight Executioner
Cannon P.E.K.K.A Knight
Tornado P.E.K.K.A
Tornado Cannon Executioner Magic Archer
Tornado Ice Spirit Cannon Executioner Magic Archer
Cannon P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Tornado
Knight Tornado Ice Spirit Cannon
Executioner Knight Cannon Tornado Magic Archer
Executioner Tornado Magic Archer
Cannon P.E.K.K.A Ice Spirit Knight
Executioner Ice Spirit Cannon Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Knight Cannon
Tornado Ice Spirit Cannon P.E.K.K.A
Knight Cannon Tornado Executioner P.E.K.K.A
Ice Spirit Cannon Knight Tornado Executioner Magic Archer
Tornado Executioner Ice Spirit Knight Cannon Magic Archer
P.E.K.K.A Cannon Tornado
Knight Cannon Executioner P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Executioner Magic Archer
P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Cannon Executioner
Executioner Ice Spirit Tornado Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Tornado Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Tornado
P.E.K.K.A Knight Cannon Executioner
Cannon Executioner Magic Archer
Ice Spirit Knight Tornado Executioner P.E.K.K.A Magic Archer
Executioner Cannon P.E.K.K.A Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Tornado Executioner Magic Archer
Magic Archer
Knight
Executioner Magic Archer
Executioner Ice Spirit Tornado Magic Archer
Tornado Executioner Magic Archer
Ice Spirit Tornado Executioner Magic Archer
Tornado
Tornado
Knight Tornado Magic Archer
Tornado Executioner Magic Archer
Knight Executioner Magic Archer
Magic Archer
Magic Archer
Executioner Magic Archer
Magic Archer Executioner
Tornado
Executioner Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Ice Spirit Executioner Magic Archer
Tornado Executioner Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Executioner Magic Archer
Ice Spirit
Magic Archer
Ice Spirit Magic Archer
P.E.K.K.A
Magic Archer
Ice Spirit Magic Archer
Tornado Executioner Magic Archer
Knight Executioner Magic Archer
Executioner Magic Archer
Tornado
Executioner P.E.K.K.A
Ice Spirit Tornado Magic Archer
Tornado Executioner Magic Archer
Tornado Executioner Magic Archer
P.E.K.K.A

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