My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Dart Goblin Witch Skeleton King
Zap
Dart Goblin Witch Skeleton King
Barbarian Barrel
Ice Spirit Knight Dart Goblin Witch Skeleton King
The Log
Ice Spirit Dart Goblin Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Ice Spirit Dart Goblin Witch Skeleton King
Royal Delivery
Ice Spirit Knight Dart Goblin Witch P.E.K.K.A Skeleton King
Fireball
Dart Goblin Witch Skeleton King
Poison
Dart Goblin Witch Skeleton King
Lightning
Knight Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Dart Goblin Freeze Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Dart Goblin Witch
Knight
Ice Spirit Dart Goblin Witch The Log
Dart Goblin
Knight Ice Spirit P.E.K.K.A The Log Skeleton King
Freeze
Witch
Ice Spirit Knight P.E.K.K.A Skeleton King
P.E.K.K.A
Ice Spirit Dart Goblin Witch The Log
The Log
Knight Dart Goblin P.E.K.K.A
Skeleton King
Dart Goblin Witch

Defense Synergies 2 10

Ice Spirit
Knight Dart Goblin Witch P.E.K.K.A The Log
Knight
Dart Goblin Ice Spirit Witch The Log
Dart Goblin
Knight Ice Spirit P.E.K.K.A The Log
Freeze
Witch
Ice Spirit Knight The Log
P.E.K.K.A
The Log Ice Spirit Dart Goblin
The Log
P.E.K.K.A Ice Spirit Knight Dart Goblin Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
P.E.K.K.A Ice Spirit Knight Dart Goblin Witch The Log
Witch P.E.K.K.A Knight Dart Goblin Freeze
Witch P.E.K.K.A Knight Dart Goblin Skeleton King
P.E.K.K.A The Log
Freeze The Log Dart Goblin
Dart Goblin Ice Spirit Freeze Witch
Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton King
Knight Ice Spirit Dart Goblin
Dart Goblin Witch Knight Freeze The Log Skeleton King
Dart Goblin Witch
P.E.K.K.A Ice Spirit Knight Freeze Witch The Log
Ice Spirit Dart Goblin Freeze Witch P.E.K.K.A The Log Skeleton King
P.E.K.K.A Knight Skeleton King
Ice Spirit Freeze P.E.K.K.A The Log
Knight Witch P.E.K.K.A
Ice Spirit Knight Dart Goblin Witch The Log
Freeze Witch The Log Ice Spirit Knight Dart Goblin
P.E.K.K.A Dart Goblin
Knight Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight The Log
P.E.K.K.A Ice Spirit Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch
Ice Spirit Dart Goblin Freeze Witch
P.E.K.K.A Knight Dart Goblin Witch
P.E.K.K.A Knight
Freeze P.E.K.K.A Ice Spirit Knight Witch The Log
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Witch Skeleton King
Dart Goblin Witch
Witch Ice Spirit Knight Dart Goblin Freeze P.E.K.K.A The Log Skeleton King
Dart Goblin Freeze Witch P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Freeze The Log
The Log
Ice Spirit Dart Goblin Freeze Witch
Dart Goblin Witch The Log
The Log Ice Spirit Dart Goblin Freeze
The Log Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log
Freeze
Dart Goblin The Log
Dart Goblin Witch The Log
The Log
The Log
The Log
Freeze The Log Ice Spirit Witch
Witch
The Log Dart Goblin Witch
Witch The Log
Dart Goblin The Log
Dart Goblin Witch
Ice Spirit Dart Goblin Freeze Witch
Dart Goblin The Log
Ice Spirit Freeze
P.E.K.K.A
The Log
Ice Spirit Dart Goblin Freeze Witch
Dart Goblin Witch
Freeze
The Log
Knight Dart Goblin
The Log Dart Goblin Skeleton King
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Freeze Witch The Log Skeleton King
Dart Goblin Witch
Dart Goblin Freeze Witch The Log
P.E.K.K.A
Dart Goblin

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