My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Knight Wizard Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Hog Rider Wizard Witch
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Fireball Mini P.E.K.K.A Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Knight Fireball Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Mini P.E.K.K.A Witch Mega Knight
Knight
Ice Spirit Hog Rider Fireball Wizard Witch
Fireball
Hog Rider Knight Mega Knight
Mini P.E.K.K.A
Ice Spirit Hog Rider Wizard Mega Knight
Hog Rider
Ice Spirit Knight Fireball Mini P.E.K.K.A Wizard Witch Mega Knight
Wizard
Knight Mini P.E.K.K.A Hog Rider Mega Knight
Witch
Ice Spirit Knight Hog Rider Mega Knight
Mega Knight
Ice Spirit Fireball Mini P.E.K.K.A Hog Rider Wizard Witch

Defense Synergies 1 15

Ice Spirit
Mini P.E.K.K.A Knight Fireball Wizard Witch Mega Knight
Knight
Ice Spirit Fireball Mini P.E.K.K.A Wizard Witch
Fireball
Ice Spirit Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Ice Spirit Knight Fireball Wizard Witch
Hog Rider
Wizard
Ice Spirit Knight Mini P.E.K.K.A Mega Knight
Witch
Ice Spirit Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Mini P.E.K.K.A Ice Spirit Knight Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight
Mini P.E.K.K.A Witch Knight Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Mega Knight
Ice Spirit Fireball Wizard Witch
Fireball Mega Knight
Mini P.E.K.K.A Witch
Knight Ice Spirit Mini P.E.K.K.A Mega Knight
Witch Knight Fireball Wizard Mega Knight
Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Ice Spirit Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Mega Knight
Ice Spirit Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Witch
Ice Spirit Fireball Mega Knight Knight Wizard Witch
Wizard Witch Ice Spirit Knight Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Knight Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Ice Spirit Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Knight Fireball
Knight Mini P.E.K.K.A Witch Mega Knight
Fireball Wizard Ice Spirit Witch
Mini P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Ice Spirit Knight Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Knight Mini P.E.K.K.A Witch
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Ice Spirit Knight Fireball Mini P.E.K.K.A
Mega Knight Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard Mega Knight
Fireball Wizard Ice Spirit Witch
Wizard Witch
Fireball Ice Spirit Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Ice Spirit Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Ice Spirit Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Ice Spirit Fireball
Mega Knight
Fireball Wizard
Ice Spirit Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Ice Spirit Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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