My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Lumberjack
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Barbarians Lumberjack
The Log
Ice Spirit Firecracker Barbarians Lumberjack
Earthquake
Firecracker Barbarians
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Barbarians P.E.K.K.A Lumberjack
Fireball
Firecracker Barbarians Lumberjack
Poison
Firecracker Barbarians
Lightning
Knight Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Fireball Lumberjack Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Firecracker Barbarians Lumberjack
Knight
Ice Spirit Firecracker Fireball The Log Lumberjack
Firecracker
Knight Ice Spirit P.E.K.K.A Lumberjack
Barbarians
Ice Spirit
Fireball
Knight The Log
P.E.K.K.A
Ice Spirit Firecracker The Log Lumberjack
The Log
Knight Fireball P.E.K.K.A Lumberjack
Lumberjack
Ice Spirit Knight Firecracker P.E.K.K.A The Log

Defense Synergies 4 14

Ice Spirit
Knight Firecracker Barbarians Fireball P.E.K.K.A The Log Lumberjack
Knight
Firecracker Ice Spirit Fireball The Log Lumberjack
Firecracker
Knight The Log Ice Spirit P.E.K.K.A Lumberjack
Barbarians
Ice Spirit
Fireball
The Log Ice Spirit Knight Lumberjack
P.E.K.K.A
The Log Ice Spirit Firecracker
The Log
Firecracker Fireball P.E.K.K.A Ice Spirit Knight Lumberjack
Lumberjack
Ice Spirit Knight Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Barbarians P.E.K.K.A Lumberjack Ice Spirit Knight Firecracker The Log
Barbarians P.E.K.K.A Lumberjack Knight
Barbarians P.E.K.K.A Lumberjack Knight Firecracker
Firecracker Barbarians Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Firecracker Lumberjack
Ice Spirit Firecracker Fireball
Barbarians Fireball P.E.K.K.A The Log
Barbarians P.E.K.K.A Lumberjack
Knight Ice Spirit Firecracker Barbarians Lumberjack
Barbarians Knight Firecracker Fireball The Log Lumberjack
Firecracker Fireball
Barbarians P.E.K.K.A Lumberjack Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Firecracker Barbarians P.E.K.K.A The Log Lumberjack
Barbarians P.E.K.K.A Knight Lumberjack
Barbarians Ice Spirit Fireball P.E.K.K.A The Log Lumberjack
Barbarians Knight Firecracker Fireball P.E.K.K.A Lumberjack
Ice Spirit Fireball Knight Firecracker Barbarians The Log Lumberjack
The Log Ice Spirit Knight Firecracker Barbarians Fireball Lumberjack
Barbarians P.E.K.K.A Lumberjack
Knight Firecracker Barbarians Fireball P.E.K.K.A The Log Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack Fireball P.E.K.K.A
Fireball Knight Firecracker The Log Lumberjack
Barbarians P.E.K.K.A Lumberjack Ice Spirit Knight The Log
P.E.K.K.A Lumberjack Knight Barbarians Fireball The Log
Barbarians P.E.K.K.A Knight Lumberjack
Firecracker Fireball Ice Spirit
P.E.K.K.A Knight Barbarians Fireball Lumberjack
P.E.K.K.A Knight Barbarians Lumberjack
P.E.K.K.A Ice Spirit Knight Firecracker Barbarians Fireball The Log
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Lumberjack
P.E.K.K.A Barbarians Fireball The Log
Barbarians P.E.K.K.A Knight Fireball Lumberjack
Firecracker Barbarians Fireball
Barbarians Ice Spirit Knight Firecracker Fireball P.E.K.K.A The Log Lumberjack
Firecracker Barbarians Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Barbarians Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball Lumberjack
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Ice Spirit Barbarians Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

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