My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Firecracker Goblin Barrel Skeleton Army
The Log
Ice Spirit Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Ice Spirit Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Knight Firecracker Goblin Barrel Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Goblin Barrel Skeleton Army Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Firecracker Inferno Dragon
Knight
Ice Spirit Firecracker Goblin Barrel The Log
Firecracker
Knight Ice Spirit Goblin Barrel P.E.K.K.A Inferno Dragon
Goblin Barrel
Ice Spirit Knight Firecracker Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Ice Spirit Firecracker Goblin Barrel The Log
The Log
Knight P.E.K.K.A
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 3 13

Ice Spirit
Knight Firecracker Skeleton Army P.E.K.K.A The Log Inferno Dragon
Knight
Firecracker Ice Spirit Skeleton Army The Log
Firecracker
Knight The Log Ice Spirit Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Ice Spirit Knight Firecracker The Log Inferno Dragon
P.E.K.K.A
The Log Ice Spirit Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Knight Skeleton Army Inferno Dragon
Inferno Dragon
Ice Spirit Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeleton Army P.E.K.K.A Inferno Dragon Ice Spirit Knight Firecracker The Log
Skeleton Army P.E.K.K.A Knight Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Knight Firecracker
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker
Inferno Dragon Ice Spirit Firecracker
P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Skeleton Army
Knight Skeleton Army Ice Spirit Firecracker
Skeleton Army Knight Firecracker The Log
Inferno Dragon Firecracker
Skeleton Army P.E.K.K.A Ice Spirit Knight The Log
Skeleton Army Ice Spirit Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon Knight
Skeleton Army Ice Spirit P.E.K.K.A The Log Inferno Dragon
Knight Firecracker Skeleton Army P.E.K.K.A
Ice Spirit Knight Firecracker Skeleton Army The Log
The Log Ice Spirit Knight Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A
Knight Firecracker The Log Inferno Dragon
Skeleton Army P.E.K.K.A Ice Spirit Knight The Log
Skeleton Army P.E.K.K.A Knight The Log
P.E.K.K.A Knight Skeleton Army Inferno Dragon
Firecracker Ice Spirit
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army Inferno Dragon
P.E.K.K.A Ice Spirit Knight Firecracker Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight
Firecracker Skeleton Army
Skeleton Army Ice Spirit Knight Firecracker P.E.K.K.A The Log Inferno Dragon
Firecracker P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Inferno Dragon
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit Skeleton Army
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A Inferno Dragon
Firecracker

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