My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Wizard Night Witch
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker Night Witch
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Wizard Night Witch
Fireball
Firecracker Hog Rider Wizard Night Witch
Poison
Firecracker Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Knight Firecracker Hog Rider Freeze Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Barbarian Barrel Night Witch
Knight
Ice Spirit Firecracker Hog Rider Wizard Barbarian Barrel Night Witch
Firecracker
Knight Hog Rider Ice Spirit Barbarian Barrel
Hog Rider
Ice Spirit Knight Firecracker Freeze Wizard Barbarian Barrel
Wizard
Knight Hog Rider
Barbarian Barrel
Ice Spirit Knight Firecracker Hog Rider
Freeze
Hog Rider
Night Witch
Ice Spirit Knight

Defense Synergies 1 13

Ice Spirit
Knight Firecracker Wizard Barbarian Barrel Night Witch
Knight
Firecracker Ice Spirit Wizard Barbarian Barrel Night Witch
Firecracker
Knight Ice Spirit Barbarian Barrel Night Witch
Hog Rider
Wizard
Ice Spirit Knight Barbarian Barrel Freeze
Barbarian Barrel
Ice Spirit Knight Firecracker Wizard Night Witch
Freeze
Wizard
Night Witch
Ice Spirit Knight Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Barbarian Barrel
Ice Spirit Knight Firecracker Night Witch
Knight Freeze Night Witch
Night Witch Knight Firecracker
Firecracker Barbarian Barrel
Barbarian Barrel Freeze Firecracker Night Witch
Ice Spirit Firecracker Wizard Freeze Night Witch
Barbarian Barrel
Night Witch
Knight Ice Spirit Firecracker Barbarian Barrel Night Witch
Knight Firecracker Wizard Barbarian Barrel Freeze Night Witch
Firecracker Wizard Night Witch
Night Witch Ice Spirit Knight Wizard Freeze
Wizard Ice Spirit Firecracker Barbarian Barrel Freeze Night Witch
Knight
Ice Spirit Freeze
Wizard Knight Firecracker Night Witch
Ice Spirit Knight Firecracker Wizard Barbarian Barrel Night Witch
Wizard Barbarian Barrel Freeze Ice Spirit Knight Firecracker
Wizard Knight Firecracker Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Knight Firecracker Wizard Barbarian Barrel
Ice Spirit Knight
Knight Barbarian Barrel Night Witch
Knight Night Witch
Firecracker Wizard Ice Spirit Freeze
Knight Night Witch
Knight
Freeze Ice Spirit Knight Firecracker Barbarian Barrel
Knight
Knight Wizard Night Witch
Wizard Firecracker
Ice Spirit Knight Firecracker Barbarian Barrel Freeze Night Witch
Firecracker Wizard Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel Freeze
Firecracker Barbarian Barrel
Barbarian Barrel
Knight Firecracker Barbarian Barrel Freeze
Wizard Firecracker Barbarian Barrel
Firecracker Wizard Ice Spirit Freeze
Firecracker Wizard
Ice Spirit Firecracker Wizard Barbarian Barrel Freeze
Firecracker Wizard
Night Witch
Firecracker Knight Wizard Barbarian Barrel
Firecracker Wizard
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Freeze
Firecracker Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Barbarian Barrel Freeze
Night Witch
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Night Witch
Wizard
Barbarian Barrel
Firecracker Freeze Ice Spirit Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Wizard
Firecracker Barbarian Barrel
Firecracker Wizard Night Witch
Ice Spirit Firecracker Wizard Freeze
Night Witch
Wizard Night Witch
Ice Spirit Firecracker Freeze
Firecracker Wizard
Ice Spirit Barbarian Barrel Freeze Night Witch
Firecracker Wizard
Freeze
Barbarian Barrel
Knight Firecracker Wizard
Firecracker Wizard
Firecracker
Ice Spirit Firecracker Freeze
Firecracker
Firecracker Barbarian Barrel Freeze
Firecracker Wizard

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