My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Firecracker Goblin Barrel
The Log
Ice Spirit Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Knight Firecracker Goblin Barrel P.E.K.K.A
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Knight Firecracker Goblin Barrel Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Firecracker
Knight
Ice Spirit Firecracker Goblin Barrel The Log
Firecracker
Knight Ice Spirit Ice Golem Goblin Barrel P.E.K.K.A
Ice Golem
Goblin Barrel Firecracker
Rocket
Goblin Barrel
Ice Spirit Knight Ice Golem Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Goblin Barrel The Log
The Log
Knight P.E.K.K.A

Defense Synergies 4 10

Ice Spirit
Knight Firecracker Ice Golem Rocket P.E.K.K.A The Log
Knight
Firecracker Ice Spirit The Log
Firecracker
Knight Ice Golem The Log Ice Spirit P.E.K.K.A
Ice Golem
Firecracker Ice Spirit The Log
Rocket
Ice Spirit The Log
Goblin Barrel
P.E.K.K.A
The Log Ice Spirit Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Knight Ice Golem Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Ice Golem The Log
P.E.K.K.A Ice Spirit Knight Firecracker The Log
Rocket P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker
Firecracker Rocket P.E.K.K.A The Log
The Log Firecracker
Rocket Ice Spirit Firecracker
Rocket Ice Golem P.E.K.K.A The Log
P.E.K.K.A
Knight Ice Spirit Firecracker Ice Golem
Knight Firecracker Ice Golem The Log
Firecracker
P.E.K.K.A Ice Spirit Knight Rocket The Log
Rocket Ice Spirit Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
Rocket Ice Spirit P.E.K.K.A The Log
Knight Firecracker P.E.K.K.A
Ice Spirit Knight Firecracker The Log
The Log Ice Spirit Knight Firecracker Ice Golem
P.E.K.K.A
Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem P.E.K.K.A
Knight Firecracker Ice Golem Rocket The Log
P.E.K.K.A Ice Spirit Knight Ice Golem Rocket The Log
Rocket P.E.K.K.A Knight Ice Golem The Log
P.E.K.K.A Knight
Firecracker Rocket Ice Spirit Ice Golem
Rocket P.E.K.K.A Knight Ice Golem
P.E.K.K.A Knight
Rocket P.E.K.K.A Ice Spirit Knight Firecracker Ice Golem The Log
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Knight Ice Golem
Firecracker
Ice Spirit Knight Firecracker Ice Golem Rocket P.E.K.K.A The Log
Firecracker Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem Rocket The Log
Firecracker The Log
Rocket The Log
Knight Firecracker Ice Golem Rocket The Log
Rocket Firecracker The Log
Firecracker Ice Spirit Ice Golem Rocket
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Rocket
Firecracker Rocket Knight The Log
Firecracker Rocket
Rocket Knight Firecracker Ice Golem The Log
Firecracker Rocket
Firecracker Ice Golem The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker Ice Golem The Log Ice Spirit
Firecracker The Log
The Log
Rocket Firecracker The Log
Firecracker Ice Golem
Rocket Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker
P.E.K.K.A
Rocket Firecracker The Log
Ice Spirit Rocket
Rocket Firecracker
The Log
Knight Firecracker Rocket
The Log Firecracker Ice Golem
Rocket
Firecracker P.E.K.K.A
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
P.E.K.K.A
Firecracker Rocket

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