My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Little Prince
Zap
Firecracker Royal Giant Inferno Tower Little Prince
Barbarian Barrel
Ice Spirit Knight Firecracker Inferno Tower Little Prince
The Log
Ice Spirit Firecracker Royal Giant Little Prince
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Knight Firecracker Little Prince
Fireball
Firecracker Inferno Tower Little Prince
Poison
Firecracker Inferno Tower Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Tornado Little Prince Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Firecracker Royal Giant
Knight
Ice Spirit Firecracker The Log Little Prince
Firecracker
Knight Royal Giant Ice Spirit Tornado
Royal Giant
Ice Spirit Firecracker Ice Spirit Tornado The Log
Inferno Tower
Tornado
Firecracker Royal Giant The Log
The Log
Knight Royal Giant Tornado Little Prince
Little Prince
Knight The Log

Defense Synergies 6 13

Ice Spirit
Inferno Tower Knight Firecracker Tornado The Log Little Prince
Knight
Firecracker Inferno Tower Little Prince Ice Spirit Tornado The Log
Firecracker
Knight The Log Ice Spirit Inferno Tower Tornado
Royal Giant
Inferno Tower
Ice Spirit Knight The Log Firecracker Tornado
Tornado
Ice Spirit Knight Firecracker Inferno Tower The Log Little Prince
The Log
Firecracker Inferno Tower Ice Spirit Knight Tornado Little Prince
Little Prince
Knight Ice Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Ice Spirit Knight Firecracker The Log
Inferno Tower Tornado Knight
Inferno Tower Knight Firecracker
Firecracker Tornado The Log
Tornado The Log Firecracker
Inferno Tower Tornado Ice Spirit Firecracker Little Prince
Inferno Tower The Log
Inferno Tower Tornado
Knight Tornado Ice Spirit Firecracker Inferno Tower Little Prince
Knight Firecracker Tornado The Log
Inferno Tower Firecracker Tornado
Inferno Tower Ice Spirit Knight The Log
Ice Spirit Firecracker Tornado The Log
Inferno Tower Knight
Inferno Tower Tornado Ice Spirit The Log
Knight Firecracker Inferno Tower Tornado
Ice Spirit Knight Firecracker Tornado The Log Little Prince
Tornado The Log Ice Spirit Knight Firecracker Little Prince
Inferno Tower Tornado
Knight Firecracker The Log Little Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Firecracker The Log
Ice Spirit Knight Inferno Tower The Log
Knight Inferno Tower Tornado The Log
Inferno Tower Knight
Firecracker Ice Spirit Tornado
Knight Inferno Tower
Inferno Tower Knight
Ice Spirit Knight Firecracker Inferno Tower Tornado The Log
Inferno Tower
Knight Inferno Tower
Tornado The Log
Knight Inferno Tower
Firecracker
Inferno Tower Ice Spirit Knight Firecracker Tornado The Log Little Prince
Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log Little Prince
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Ice Spirit Little Prince
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Little Prince
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Ice Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Little Prince
Firecracker

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