My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Ice Spirit Knight Firecracker Skeleton Army
The Log
Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Firecracker Skeleton Army Mini P.E.K.K.A Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Firecracker Royal Giant Mini P.E.K.K.A
Knight
Ice Spirit Firecracker
Firecracker
Knight Royal Giant Ice Spirit Mini P.E.K.K.A
Royal Giant
Ice Spirit Firecracker Ice Spirit Rocket
Mini P.E.K.K.A
Ice Spirit Firecracker Rage
Rocket
Royal Giant
Rage
Mini P.E.K.K.A
Skeleton Army

Defense Synergies 2 9

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Rocket Skeleton Army
Knight
Firecracker Ice Spirit Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Ice Spirit Mini P.E.K.K.A Skeleton Army
Royal Giant
Mini P.E.K.K.A
Ice Spirit Knight Firecracker Skeleton Army
Rocket
Ice Spirit
Rage
Skeleton Army
Ice Spirit Knight Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker
Mini P.E.K.K.A Skeleton Army Ice Spirit Knight Firecracker
Mini P.E.K.K.A Rocket Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Knight Firecracker
Firecracker Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Firecracker
Rocket Ice Spirit Firecracker
Rocket
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Ice Spirit Firecracker Mini P.E.K.K.A
Skeleton Army Knight Firecracker
Firecracker
Mini P.E.K.K.A Skeleton Army Ice Spirit Knight Rocket
Rocket Skeleton Army Ice Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Rocket Skeleton Army Ice Spirit Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Ice Spirit Knight Firecracker Skeleton Army
Ice Spirit Knight Firecracker
Mini P.E.K.K.A
Skeleton Army Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Knight Firecracker Mini P.E.K.K.A Rocket
Skeleton Army Ice Spirit Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Knight
Knight Mini P.E.K.K.A Skeleton Army
Firecracker Rocket Ice Spirit
Mini P.E.K.K.A Rocket Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Rocket Ice Spirit Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Rocket Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army Knight
Firecracker Skeleton Army
Skeleton Army Ice Spirit Knight Firecracker Mini P.E.K.K.A Rocket
Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker
Rocket
Knight Firecracker Rocket
Rocket Firecracker
Firecracker Ice Spirit Rocket
Firecracker
Ice Spirit Firecracker
Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket Knight
Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A
Rocket Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker Ice Spirit
Firecracker
Rocket Firecracker
Firecracker
Rocket Ice Spirit Firecracker
Mini P.E.K.K.A
Rocket
Rocket Ice Spirit Firecracker
Rocket Firecracker
Ice Spirit Rocket Skeleton Army
Rocket Firecracker
Knight Firecracker Mini P.E.K.K.A Rocket
Firecracker
Rocket
Firecracker
Ice Spirit Firecracker Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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