My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Ice Wizard Magic Archer
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Ice Wizard Magic Archer
Fireball
Firecracker Tesla Ice Wizard Magic Archer
Poison
Firecracker Ice Wizard Magic Archer
Lightning
Knight Tesla Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Firecracker Ice Wizard Tesla Fireball Magic Archer Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Firecracker Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker
Knight
Ice Spirit Firecracker Fireball Ice Wizard Magic Archer
Firecracker
Knight Ice Spirit
Tesla
Fireball
Knight Magic Archer
Lightning
Ice Wizard
Knight
Magic Archer
Knight Fireball

Defense Synergies 4 12

Ice Spirit
Knight Firecracker Tesla Fireball Ice Wizard Magic Archer
Knight
Firecracker Tesla Ice Wizard Magic Archer Ice Spirit Fireball
Firecracker
Knight Ice Spirit Tesla Ice Wizard
Tesla
Knight Ice Spirit Firecracker Fireball Magic Archer
Fireball
Ice Spirit Knight Tesla Ice Wizard
Lightning
Ice Wizard
Knight Ice Spirit Firecracker Fireball
Magic Archer
Knight Ice Spirit Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Tesla Fireball Magic Archer
Ice Spirit Knight Firecracker Tesla Ice Wizard
Tesla Knight Lightning Ice Wizard
Tesla Knight Firecracker Ice Wizard
Lightning Firecracker Fireball
Fireball Firecracker Tesla Ice Wizard Magic Archer
Tesla Lightning Ice Spirit Firecracker Fireball Ice Wizard Magic Archer
Lightning Tesla Fireball Magic Archer
Tesla Ice Wizard
Knight Ice Spirit Firecracker Tesla Ice Wizard
Ice Wizard Knight Firecracker Tesla Fireball Magic Archer
Tesla Firecracker Fireball Ice Wizard Magic Archer
Tesla Ice Spirit Knight Fireball Lightning Ice Wizard
Fireball Ice Spirit Firecracker Tesla Magic Archer
Knight Tesla
Ice Spirit Tesla Fireball Lightning
Tesla Knight Firecracker Fireball
Ice Spirit Tesla Fireball Knight Firecracker Ice Wizard Magic Archer
Ice Spirit Knight Firecracker Tesla Fireball Ice Wizard Magic Archer
Tesla
Knight Firecracker Tesla Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Knight Firecracker Tesla Lightning Magic Archer
Ice Spirit Knight Lightning
Lightning Knight Tesla Fireball
Knight Tesla
Firecracker Fireball Ice Spirit Tesla Ice Wizard Magic Archer
Knight Tesla Fireball Lightning Ice Wizard
Knight Tesla
Lightning Ice Spirit Knight Firecracker Fireball Magic Archer
Tesla
Knight Tesla
Lightning Fireball
Lightning Knight Tesla Fireball
Firecracker Tesla Fireball Magic Archer
Tesla Ice Spirit Knight Firecracker Fireball Lightning Magic Archer
Firecracker Tesla Fireball Ice Wizard Magic Archer
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Magic Archer Knight Firecracker
Firecracker Fireball Ice Wizard Magic Archer
Lightning Fireball Magic Archer
Lightning Knight Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Ice Spirit Ice Wizard Magic Archer
Firecracker Magic Archer
Fireball Ice Spirit Firecracker Lightning Ice Wizard Magic Archer
Fireball Firecracker Lightning
Lightning Fireball
Firecracker Lightning Knight Fireball Magic Archer
Fireball Lightning Firecracker Magic Archer
Lightning Knight Firecracker Fireball Magic Archer
Lightning Firecracker Fireball Magic Archer
Lightning Firecracker Fireball Magic Archer
Lightning Firecracker Fireball Magic Archer
Lightning Magic Archer Firecracker Fireball
Lightning Fireball
Lightning
Lightning Firecracker Fireball Magic Archer
Lightning Firecracker Fireball Magic Archer
Lightning Fireball Magic Archer
Lightning Fireball
Lightning
Lightning Fireball
Firecracker Ice Spirit Fireball Ice Wizard Magic Archer
Firecracker Fireball Lightning Ice Wizard Magic Archer
Fireball Lightning Magic Archer
Fireball Lightning Firecracker Magic Archer
Lightning Firecracker Fireball Ice Wizard Magic Archer
Lightning Ice Spirit Firecracker Fireball
Lightning Fireball
Lightning Fireball Magic Archer
Lightning Ice Spirit Firecracker Fireball Magic Archer
Firecracker Fireball Lightning Magic Archer
Lightning Ice Spirit Fireball Magic Archer
Fireball Lightning Firecracker Ice Wizard Magic Archer
Fireball
Fireball Lightning Knight Firecracker Magic Archer
Firecracker Fireball Lightning Magic Archer
Lightning Fireball
Firecracker
Ice Spirit Firecracker Fireball Lightning Magic Archer
Firecracker Fireball Lightning Magic Archer
Lightning Firecracker Fireball Magic Archer
Fireball Lightning Firecracker

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