My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Wizard
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Wizard P.E.K.K.A
Fireball
Firecracker Tesla Wizard
Poison
Firecracker Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Tesla Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Firecracker
Knight
Ice Spirit Firecracker Fireball Wizard The Log
Firecracker
Knight Ice Spirit P.E.K.K.A
Tesla
Fireball
Knight The Log
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Wizard The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 6 16

Ice Spirit
Knight Firecracker Tesla Fireball Wizard P.E.K.K.A The Log
Knight
Firecracker Tesla Ice Spirit Fireball Wizard The Log
Firecracker
Knight The Log Ice Spirit Tesla P.E.K.K.A
Tesla
Knight The Log Ice Spirit Firecracker Fireball Wizard
Fireball
The Log Ice Spirit Knight Tesla
Wizard
Ice Spirit Knight Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Ice Spirit Firecracker Wizard
The Log
Firecracker Tesla Fireball P.E.K.K.A Ice Spirit Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Wizard The Log
P.E.K.K.A Ice Spirit Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Tesla
Tesla Ice Spirit Firecracker Fireball Wizard
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A
Knight Ice Spirit Firecracker Tesla
Knight Firecracker Tesla Fireball Wizard The Log
Tesla Firecracker Fireball Wizard
Tesla P.E.K.K.A Ice Spirit Knight Fireball Wizard The Log
Fireball Wizard Ice Spirit Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Ice Spirit Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Knight Firecracker Fireball P.E.K.K.A
Ice Spirit Tesla Fireball Knight Firecracker Wizard The Log
Wizard The Log Ice Spirit Knight Firecracker Tesla Fireball
P.E.K.K.A Tesla
Wizard Knight Firecracker Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball P.E.K.K.A
Fireball Knight Firecracker Tesla Wizard The Log
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Knight Tesla Fireball The Log
P.E.K.K.A Knight Tesla
Firecracker Fireball Wizard Ice Spirit Tesla
P.E.K.K.A Knight Tesla Fireball
P.E.K.K.A Knight Tesla
P.E.K.K.A Ice Spirit Knight Firecracker Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball
Tesla Ice Spirit Knight Firecracker Fireball P.E.K.K.A The Log
Firecracker Tesla Fireball Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard Ice Spirit
Firecracker Wizard The Log
Fireball The Log Ice Spirit Firecracker Wizard
Fireball The Log Firecracker Wizard
Fireball
Firecracker Knight Fireball Wizard The Log
Fireball Firecracker Wizard
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Wizard
Firecracker Fireball The Log Wizard
Fireball Wizard The Log
Fireball Firecracker The Log
Firecracker Fireball Wizard
Ice Spirit Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard The Log
Ice Spirit Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Knight Firecracker Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker Wizard

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